Call of Duty: Infinite Warfare - Sabotage
Jan 31, 2017 10 years ago
Sabotage, the first DLC pack for Call of Duty: Infinite Warfare, includes the next terrifying Zombies installment: Rave in the Redwoods plus four unique multiplayer environments.
What it’s like
Sabotage delivers a high-octane extension to the base game, primarily defined by its dual focus: four new multiplayer maps and the 'Rave in the Redwoods' Zombies mode. The experience is characterized by relentless, fast-paced action where reflexes and spatial awareness are paramount. Visually, it maintains the series' cinematic polish with vibrant, distinct environments that range from neon-lit party zones to tense combat arenas. Audio design remains a standout strength, blending heavy industrial soundscapes with energetic music tracks that heighten immersion. While the core loop of surviving waves or dominating matches offers strong progression for dedicated fans, the content is structurally repetitive. It serves as a polished, adrenaline-fueled supplement rather than a narrative-driven adventure, prioritizing mechanical mastery and atmospheric intensity over deep systemic complexity.
Strong in Audio / MusicCo-op / MultiplayerCombatGameplay / MechanicsPacingVisuals / ArtAtmosphere / MoodDifficulty / ChallengePolish / PerformanceProgression / Replayability
Keep in mind Highly repetitive loop; best enjoyed by existing franchise fans who value consistent multiplayer updates over new story content. · Requires significant time investment to feel rewarding, as progression systems are standard for the series.
AI-generated from catalog data, informed by reviews from gamefaqs.gamespot.com, metacritic.com, moviesgamesandtech.com, hardcoregamer.com, articles.gamerheadquarters.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PlayStation 4 | Worldwide | Full release | Jan 31, 201710 years ago |