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Vaporum

Apr 11, 2019 7 years ago
Trailer 1 / 2
Type Base game 2017 Genres AdventureIndieRole-playing (RPG)Strategy Companies Merge Games · Publisher · Fatbot Games, s. r. o. · Developer Follow Log in to follow

Vaporum is a grid-based, single-player, single-character dungeon crawler game, seen from a first-person perspective in an original steampunk setting, and inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the more recent Legend of Grimrock I and II. Each enemy type in Vaporum has a distinctive set of strengths, weaknesses, and attack and defense mechanisms, so you’ll have to employ different tactics to beat them. Choose wisely when equipping yourself with gear. Weapons differ from one another not only by damage levels and appearance, but also in their unique bonuses or behaviors.

What it’s like

Vaporum delivers a dense, methodical dungeon-crawling experience set within an original steampunk tower. The premise involves a protagonist stranded before this massive structure, driven by the need to uncover its secrets and their own identity. The core loop revolves around grid-based movement and real-time tactical combat, requiring players to analyze enemy patterns and exploit specific weaknesses rather than relying on brute force. Atmosphere is paramount; the game excels at creating a dank, mysterious mood through detailed visuals of clanking gears, dripping pipes, and hidden engines, ensuring the environment feels alive despite its confined spaces. While the narrative serves as a functional backdrop for exploration, the true strength lies in the craft of discovery. Players engage with varied gear and unique enemy behaviors, fostering a compelling mix of methodical strategy and real-time action that rewards patience and observation over reflexes alone.

Strong in Atmosphere / MoodCombatExploration / WorldGameplay / MechanicsAudio / MusicDifficulty / ChallengePolish / PerformanceProgression / ReplayabilitySystems Depth / Build VarietyVisuals / Art

Keep in mind The grid-based movement and real-time combat may feel clunky or unintuitive for players accustomed to fluid, action-oriented dungeon crawlers. Additionally, the narrative is minimal and serves primarily as a vehicle for exploration rather than a deep character study.

AI-generated from catalog data, informed by reviews from reddit.com, rpgwatch.com, metacritic.com, indiegamereviewer.com, gameblur.net, youtube.com.

Screenshots

Releases

PlatformRegionTypeDate
Linux Worldwide Full release Sep 28, 20179 years ago
Mac Worldwide Full release Sep 28, 20179 years ago
PC (Microsoft Windows) Worldwide Full release Sep 28, 20179 years ago
PlayStation 4 Worldwide Full release Apr 10, 20197 years ago
Xbox One Worldwide Full release Apr 10, 20197 years ago
Nintendo Switch Worldwide Full release Apr 11, 20197 years ago

Reviews

74Critics · 5 79Players · 8

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