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Tomb Raider: The Angel of Darkness

Dec 18, 2003 23 years ago
Trailer 1 / 2
Type Base game 2003 Genres AdventureShooter Companies Core Design · Developer · Eidos Interactive · Publisher · Beenox · Supporting · Aspyr Media · Publisher Follow Log in to follow

Tomb Raider: The Angel of Darkness is the sixth game in the Tomb Raider series, and is the sequel to Tomb Raider: Chronicles. Angel of Darkness introduces new stealth and close-combat moves - ducking, sneaking and hug-the-walls walking. Lara must build her skills by performing action sequences. You'll have her running, dodging, performing flying leaps and platform jumps, shimming along walls and cables, as well as moving boxes and other obstacles around. Advancements are achieved with strategically placed power-ups. Collect weapons and ammunition, artifacts and money.

What it’s like

Tomb Raider: The Angel of Darkness presents a gritty, noir-inspired narrative where Lara Croft is framed for murder and forced into a desperate flight. The experience is defined by its heavy emphasis on stealth mechanics, requiring players to duck, sneak, and utilize wall-hugging traversal rather than relying solely on direct confrontation. Thematically, it explores dark alchemy, ancient conspiracies, and moral ambiguity, creating a tone significantly more mature and foreboding than its predecessors. While the core loop of puzzle-solving and environmental exploration remains central, the game attempts to deepen character dynamics through dialogue trees and multiple protagonist perspectives. However, the structural integrity is often undermined by technical instability; despite modern remastering efforts that improve control responsiveness, the underlying engine struggles with collision detection and camera logic, leading to frequent frustration during platforming sequences.

Strong in Atmosphere / MoodCharactersExploration / WorldStory / Narrative

Keep in mind The game suffers from notorious technical issues, including buggy hitboxes, awkward camera angles, and frequent crashes, which can severely disrupt immersion. · Players seeking polished, seamless action-adventure experiences may find the clunky mechanics and pacing inconsistencies frustrating compared to modern titles.

AI-generated from catalog data, informed by reviews from gamespot.com, metacritic.com, steamcommunity.com, gamingbible.com, pockettactics.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 2 Worldwide Full release Jun 20, 200323 years ago
PC (Microsoft Windows) Worldwide Full release Jul 01, 200323 years ago
Mac Worldwide Full release Dec 18, 200323 years ago

Reviews

62Critics · 4 62Players · 113

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