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Tom Clancy's Splinter Cell: Double Agent

Mar 30, 2007 19 years ago
Trailer 1 / 3
Type Base game 2006 Genres ShooterTactical Companies Ubisoft Shanghai · Developer · Ubisoft Milan · Developer · Ubisoft Entertainment · Publisher Follow Log in to follow

The best-selling Tom Clancy's Splinter Cell saga takes on an entirely new direction. In the highly anticipated sequel to the 2005 game of the year, Tom Clancy's Splinter Cell Double Agent, play as a double agent spy for the first time ever. Take on dual roles of covert operative and ruthless terrorist, where your choices of whom to betray and whom to protect actually affect the outcome of your game. Experience the relentless tension and gut-wrenching dilemmas of life as a double agent. Lie. Kill. Sabotage. Betray. All to protect the innocent. How far will you go to gain the enemy's trust? As covert operative Sam Fisher, you must infiltrate a vicious terrorist group and destroy it from within. You'll need to carefully weigh the consequences of your actions. Kill too many terrorists and you'll blow your cover. Hesitate and millions will die. Do whatever it takes to complete your mission, but get out alive. Double agent gameplay and branching storyline - Play both sides and decide between opposing NSA and terrorists objectives. You choose who's priorities to support, and who's to undermine. Your actions affect the story and gameplay, leading to shockingly different endings. Upgradeable weapons and gadgets - As you progress get access to upgraded prototype gadgets and weapons, like improved night vision, based on your choices and covert skills. Authentic double agent tactics - Use realistic tactics, based on testimonies of actual undercover agents, to sabotage the enemies' plans. Use realistic upgradable weapons and gadgets. Play multiplayer or co-op with 2-6 players online or system link.

What it’s like

Tom Clancy's Splinter Cell: Double Agent redefines the stealth genre by forcing players into a morally ambiguous role. You infiltrate a terrorist organization as a double agent, where every action is weighed against two conflicting reputations: trust from your handlers and credibility with the enemy. This dual-meter system creates intense psychological tension, as completing objectives for one side inevitably sabotages the other, leading to branching narratives and multiple endings based on your choices. The experience is less about open-world exploration and more about linear, high-stakes infiltration missions where timing and discretion are paramount. The atmosphere is thick with paranoia and gritty realism, supported by a tense audio landscape that heightens the feeling of being watched. While the core stealth mechanics remain tight, the game introduces a robust multiplayer component, allowing players to experience these moral dilemmas competitively or cooperatively, adding significant replay value through varied social dynamics.

Strong in Atmosphere / MoodAudio / MusicCo-op / MultiplayerDifficulty / ChallengeGameplay / MechanicsStory / Narrative

Keep in mind The linear mission structure can feel repetitive compared to earlier open-ended entries in the series. Additionally, the dual-reputation system may frustrate players who prefer clear-cut hero/villain roles rather than navigating ambiguous moral gray areas.

AI-generated from catalog data, informed by reviews from metacritic.com, gamespot.com, vgtimes.com, xboxachievements.com.

Screenshots

Releases

PlatformRegionTypeDate
Xbox 360 Worldwide Full release Oct 17, 200620 years ago
PC (Microsoft Windows) Worldwide Full release Nov 07, 200620 years ago
PlayStation 3 Worldwide Full release Mar 30, 200719 years ago

Reviews

79Critics · 4 76Players · 186

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