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Tom Clancy's Splinter Cell: Blacklist

Aug 20, 2013 13 years ago
Trailer 1 / 5
Type Base game 2013 Genres AdventureShooterTactical Companies Ubisoft Toronto · Developer · Ubisoft Entertainment · Publisher · Ubisoft Montreal · Supporting · Ubisoft Shanghai · Supporting Follow Log in to follow

Splinter Cell Blacklist builds on the stealth roots of the franchise, while exploring new directions to embrace the realms of action and adventure. Players can define their personal play styles and be rewarded for those choices. Ghost players want to remain undetected. Assault players rely on instincts and firepower to deal with a situation. Panther players strike lethally from the shadows in the most efficient and silent way.

What it’s like

Splinter Cell: Blacklist redefines the stealth-action genre by offering three distinct playstyles—Ghost, Panther, and Assault—that fundamentally alter mission pacing and engagement. The experience is a high-octane espionage thriller where you control Sam Fisher, navigating linear but densely packed levels designed for tactical precision. The core loop rewards mastery of surveillance, environmental awareness, and real-time combat mechanics, balancing silent takedowns with visceral third-person shooting. While the narrative serves as a backdrop for global stakes, the true depth lies in the mechanical variety; players can choose to remain undetected or unleash controlled chaos, with the game adapting its difficulty and flow accordingly. The atmosphere is tense and cinematic, supported by a strong musical score that heightens the adrenaline of infiltration. Multiplayer modes extend this tactical identity, offering asymmetric team-based combat that mirrors the single-player’s focus on positioning and situational awareness.

Strong in Gameplay / MechanicsAtmosphere / MoodAudio / MusicCo-op / MultiplayerCombatDifficulty / ChallengePacingPolish / PerformanceProgression / Replayability

Keep in mind Sam Fisher’s personality is often criticized as one-dimensional or overly sulky, which may detract from narrative immersion for players seeking deep character development. Additionally, the linear level design limits open-world exploration, catering more to structured mission-based gameplay than free-roaming discovery.

AI-generated from catalog data, informed by reviews from metacritic.com, ign.com, bestgamesof.com, youtube.com, gamespot.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Aug 20, 201313 years ago
PlayStation 3 Worldwide Full release Aug 20, 201313 years ago
Wii U Worldwide Full release Aug 20, 201313 years ago
Xbox 360 Worldwide Full release Aug 20, 201313 years ago

Reviews

78Critics · 13 82Players · 337

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