Tiger Woods PGA Tour 08
Sep 21, 2007 19 years ago
The game incorporates the FedExCup championship format (a collection of tournaments) with rounds of golf at Westchester Country Club, TPC Boston, Cog Hill, and East Lake. The putt preview has been improved, allowing the player to simulate the ball's path once per individual spot, taking into accounts elements such as power, speed and elevation. On the Xbox 360 and the PS3, shots are not performed using the analog stick, but with the 3-point timed principle for start, power and accuracy. Shot Confidence is a new addition, keeping track of the player's performance on certain courses, for specific puts and using certain clubs. Great performances raise the confidence, which translates into experience and better performance on specific courses. Low confidence leads to lower accuracy, a pumping heartbeat, and rumbling controls on the Wii. On the Wii, players can shake the controls to taunt the opponents with 4 different moves, to throw them off. It can be used to influence air conditions, spin, or adds audio distractions. The controls are available in 3 modes: Full Swing (wii remote), Sitting Swing (new, waggle the wii remote) or the classic controls using the nunchuck for analog play. In Full Swing, twisting the wii remote adds hooks and slices prior to shots. Also exclusive to the Wii is a Miniputt mode.
What it’s like
Tiger Woods PGA Tour 08 delivers a rigorous, no-nonsense golf simulation that prioritizes mechanical precision over cinematic flair. The core experience revolves around mastering the 'Shot Confidence' system, where consistent performance on specific courses and clubs builds a tangible advantage, adding a layer of strategic progression to each round. The gameplay is defined by its distinct control schemes: the timed 3-point meter for console players offers tactile feedback, while the Wii’s motion controls provide a unique, albeit divisive, physical engagement. Atmosphere is driven by authentic course layouts and environmental factors like wind and elevation, rather than narrative depth. While the simulation aspects are robust and the multiplayer split-screen remains a strong social hook, the package suffers from dated presentation, repetitive commentary, and a steep learning curve that may alienate casual players seeking quick entertainment.
Strong in Simulation / ManagementCo-op / MultiplayerDifficulty / ChallengeGameplay / MechanicsPacing
Keep in mind The commentary is widely criticized as repetitive and annoying, which can detract from immersion during long sessions. · Visuals and audio are outdated compared to modern standards, and the game lacks significant innovation over its immediate predecessor.
AI-generated from catalog data, informed by reviews from thebrassie.com, trustedreviews.com, gamesradar.com, gamespot.com, ign.com, metacritic.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| Mac | Worldwide | Full release | Aug 28, 200719 years ago |
| Nintendo DS | Worldwide | Full release | Aug 28, 200719 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Aug 28, 200719 years ago |
| PlayStation 2 | Worldwide | Full release | Aug 28, 200719 years ago |
| PlayStation Portable | Worldwide | Full release | Aug 28, 200719 years ago |
| Xbox 360 | Worldwide | Full release | Aug 28, 200719 years ago |
| Wii | Worldwide | Full release | Aug 31, 200719 years ago |
| PlayStation 3 | Worldwide | Full release | Sep 21, 200719 years ago |