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Thief

Nov 24, 2015 11 years ago
Launch Trailer 1 / 6
Type Base game 2014 Genres AdventureShooter Companies Eidos Montréal · Developer · Square Enix · Publisher · Nixxes Software · Supporting · Feral Interactive · Publisher · Eidos Montréal · Publisher Follow Log in to follow

There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change. Into this shadowy world steps Garrett, THE master thief in Thief, a reinvention of a franchise that helped define an entire genre of games. This first-person adventure features intelligent design that allows players to take full control, with freedom to choose their path through the game's levels and how they approach and overcome each challenge.

What it’s like

Thief immerses you in a grimy, oppressive steampunk metropolis where light and sound are your primary mechanics. As Garrett, the Master Thief, you navigate a world defined by verticality and sensory deprivation. The core experience revolves around meticulous planning: observing guard patrol patterns, manipulating environmental hazards, and utilizing tools like crossbows, smoke bombs, and climbing claws to bypass threats rather than engage them. The game excels at creating tension through its audio design; every footstep, creaking floorboard, and distant conversation is critical information. Levels are dense, sandbox-like environments that reward creative problem-solving and patience. While the narrative serves as a backdrop for social unrest and personal mystery, the true depth lies in the systemic interactions between Garrett’s abilities and the world’s physics. It is a slow-burn puzzle game disguised as an action-adventure, demanding that you listen more than you look.

Strong in Atmosphere / MoodAudio / MusicExploration / WorldGameplay / MechanicsProgression / ReplayabilitySimulation / ManagementSystems Depth / Build Variety

Keep in mind The combat is intentionally weak and punishing, making direct confrontation a failure state rather than a viable option; players expecting robust melee mechanics will be disappointed. Additionally, the level design can feel repetitive or unintuitive, with some navigation puzzles relying on obscure geometry that may cause frustration without external guides.

AI-generated from catalog data, informed by reviews from pcgamer.com, metacritic.com, ign.com, gamespot.com, reddit.com, en.wikipedia.org.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 3 Worldwide Full release Feb 25, 201412 years ago
Xbox 360 Worldwide Full release Feb 25, 201412 years ago
PC (Microsoft Windows) Worldwide Full release Feb 27, 201412 years ago
PlayStation 4 Worldwide Full release Feb 27, 201412 years ago
Xbox One Worldwide Full release Feb 28, 201412 years ago
Mac Worldwide Full release Nov 24, 201511 years ago

Reviews

64Critics · 14 70Players · 341

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