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The Walking Dead: Season Two

Jan 21, 2020 7 years ago
Type Base game 2013 Genres AdventurePoint-and-clickPuzzle Companies Telltale Games · Developer · Skybound Games · Publisher Follow Log in to follow

Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.

What it’s like

The Walking Dead: Season Two is a cinematic narrative adventure that shifts focus entirely to Clementine, a young survivor navigating the brutal aftermath of the apocalypse. The experience is defined by heavy emotional weight and moral ambiguity, where every dialogue choice carries significant consequence. Players engage in tense conversations with new survivors, balancing trust against suspicion in a world where humanity is as scarce as supplies. The structure relies on episodic storytelling, delivering a tight, character-driven arc rather than open-world freedom. Craft-wise, the game excels in atmospheric tension and vocal performances, creating an immersive sense of dread and intimacy. While quick-time events add moments of visceral urgency during encounters with the undead, they serve primarily to punctuate the narrative rather than offer mechanical depth. The core appeal lies in witnessing how Clementine’s interactions shape her moral compass and relationships, resulting in a poignant exploration of survival, loss, and the burden of leadership through a child's eyes.

Strong in Atmosphere / MoodAudio / MusicCharactersSocial / RelationshipsStory / NarrativeWriting / DialoguePacingPolish / PerformanceProgression / ReplayabilityVisuals / Art

Keep in mind The gameplay loop is repetitive for players who dislike point-and-click interfaces or quick-time events, as mechanics are minimal and secondary to the narrative. · Exploration is strictly linear and confined to small, scripted areas; those seeking open-world freedom or complex survival simulation will find it restrictive.

AI-generated from catalog data, informed by reviews from metacritic.com, gamefaqs.gamespot.com, opencritic.com, gamespot.com.

Screenshots

Releases

PlatformRegionTypeDate
iOS Worldwide Full release Dec 17, 201313 years ago
Mac Worldwide Full release Dec 17, 201313 years ago
Ouya Worldwide Full release Dec 17, 201313 years ago
PC (Microsoft Windows) Worldwide Full release Dec 17, 201313 years ago
PlayStation 3 Worldwide Full release Dec 17, 201313 years ago
Xbox 360 Worldwide Full release Dec 17, 201313 years ago
Xbox One Worldwide Full release Dec 18, 201313 years ago
Android Worldwide Full release Jun 25, 201412 years ago
PlayStation 4 Worldwide Full release Oct 31, 201412 years ago
PlayStation Vita Worldwide Full release Nov 04, 201412 years ago
Nintendo Switch Worldwide Full release Jan 21, 20207 years ago

Reviews

81Critics · 5 80Players · 837

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