Full game Telltale Games · Skybound Games

The Walking Dead: Season Two

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8following on IGDB

Media

1 trailer · 12 screenshots

Synopsis

Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.

What it’s like

The Walking Dead: Season Two is a cinematic narrative adventure that shifts focus entirely to Clementine, a young survivor navigating the brutal aftermath of the apocalypse. The experience is defined by heavy emotional weight and moral ambiguity, where every dialogue choice carries significant consequence. Players engage in tense conversations with new survivors, balancing trust against suspicion in a world where humanity is as scarce as supplies. The structure relies on episodic storytelling, delivering a tight, character-driven arc rather than open-world freedom. Craft-wise, the game excels in atmospheric tension and vocal performances, creating an immersive sense of dread and intimacy. While quick-time events add moments of visceral urgency during encounters with the undead, they serve primarily to punctuate the narrative rather than offer mechanical depth. The core appeal lies in witnessing how Clementine’s interactions shape her moral compass and relationships, resulting in a poignant exploration of survival, loss, and the burden of leadership through a child's eyes.

Strong in Atmosphere / MoodAudio / MusicCharactersSocial / RelationshipsStory / NarrativeWriting / DialoguePacingPolish / PerformanceProgression / ReplayabilityVisuals / Art

Keep in mind The gameplay loop is repetitive for players who dislike point-and-click interfaces or quick-time events, as mechanics are minimal and secondary to the narrative. · Exploration is strictly linear and confined to small, scripted areas; those seeking open-world freedom or complex survival simulation will find it restrictive.

AI-generated from catalog data, informed by reviews from metacritic.com, gamefaqs.gamespot.com, opencritic.com, gamespot.com.

Release dates

PlatformRegionTypeDateTrack
iOS Worldwide Full release
Mac Worldwide Full release
Ouya Worldwide Full release
PC (Microsoft Windows) Worldwide Full release
PlayStation 3 Worldwide Full release
Xbox 360 Worldwide Full release
Xbox One Worldwide Full release
Android Worldwide Full release
PlayStation 4 Worldwide Full release
PlayStation Vita Worldwide Full release
Nintendo Switch Worldwide Full release