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The Walking Dead: 400 Days

Aug 20, 2013 13 years ago
Type Base game 2013 Genres AdventurePoint-and-click Companies Telltale Games · Publisher Follow Log in to follow

The Walking Dead – 400 Days is a DLC episode for Season One. 400 Days tells five linked stories; each taking place at different points in time and from the point of view of a different survivor, from day one of the undead apocalypse to day 400. The five stories can be played in any order and will change based on the choices that you make. Echoes of the choices you made in Season 1 will carry over into 400 Days and the choices you make in 400 Days will resonate into Season 2.

What it’s like

The Walking Dead: 400 Days functions as a narrative anthology rather than a linear campaign, offering five distinct vignettes set across the early chaos of the apocalypse. Each story focuses on a different survivor converging on a lonely gas station, allowing players to explore the outbreak’s onset from varied perspectives. The experience is defined by heavy moral weight and emotional resonance, prioritizing character-driven drama over mechanical complexity. While the point-and-click interface remains simple, the craft shines in its atmospheric tension and writing quality, creating a sense of dread and hopelessness that defines the series' tone. Choices carry significant consequences, rippling between episodes and into the main Season 2 narrative, rewarding engagement with the world's lore. It is less about puzzle-solving depth and more about witnessing how ordinary people fracture under extreme pressure, delivering a poignant, tragic look at humanity’s first days in a zombie apocalypse.

Strong in Atmosphere / MoodStory / NarrativeWriting / DialogueAudio / MusicCharactersPacingPolish / PerformanceSocial / RelationshipsVisuals / Art

Keep in mind The gameplay mechanics are minimal and repetitive, which may feel shallow to players seeking substantial interactive systems or challenge. Additionally, as a DLC expansion, it assumes familiarity with the main series' tone and world-building, potentially leaving newcomers feeling disconnected from the broader context.

AI-generated from catalog data, informed by reviews from metacritic.com, gamesradar.com, ign.com, honestgamers.com, trustedreviews.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 3 Worldwide Full release Jul 02, 201313 years ago
Mac Worldwide Full release Jul 03, 201313 years ago
PC (Microsoft Windows) Worldwide Full release Jul 03, 201313 years ago
Xbox 360 Worldwide Full release Jul 05, 201313 years ago
PlayStation Vita Worldwide Full release Aug 20, 201313 years ago

Reviews

77Critics · 5 71Players · 262

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