The Masterplan
Jun 04, 2015 11 years ago
Tactical squad-based heist game set in 1970s. The 2D top-down view gives you a great overview of what's happening at any given moment, allowing you to be a real criminal mastermind. Can you pull off the greatest heist in the history of mankind?
What it’s like
The Masterplan offers a tense, top-down tactical experience where you orchestrate elaborate heists from the perspective of a criminal mastermind. Set in the gritty 1970s, the game emphasizes planning and execution over action, requiring careful coordination of your squad to bypass security and secure loot. The tone is distinctly tongue-in-cheek, blending spy-flick aesthetics with animated visuals that prioritize clarity for strategic decision-making. Audio design plays a crucial role, featuring period-appropriate scores with flutes and wah-wah guitars that enhance the clandestine mood. While the narrative serves as a framework for the missions rather than a deep character study, the writing supports the lighthearted yet serious criminal enterprise. The gameplay loop focuses on the satisfaction of a well-executed plan, offering replayability through different approaches to each objective. It captures the essence of classic heist movies without getting bogged down in complex simulations.
Strong in Atmosphere / MoodAudio / MusicDifficulty / ChallengeGameplay / MechanicsPacing
Keep in mind The narrative and character depth are minimal, serving primarily as flavor for the tactical gameplay rather than offering a compelling story. · As an early-access title, it may suffer from technical bugs or incomplete features that could disrupt immersion.
AI-generated from catalog data, informed by reviews from opencritic.com, metacritic.com, gamespot.com, destructoid.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| Linux | Worldwide | Full release | Jun 04, 201511 years ago |
| Mac | Worldwide | Full release | Jun 04, 201511 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Jun 04, 201511 years ago |