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The Elder Scrolls V: Skyrim - Dragonborn

Feb 13, 2013 14 years ago
Type Base game 2012 Genres Role-playing (RPG) Companies Bethesda Game Studios · Developer · Bethesda Softworks · Publisher Follow Log in to follow

The Elder Scrolls V: Skyrim - Dragonborn is the third and final add-on for the action role-playing open world video game The Elder Scrolls V: Skyrim.

What it’s like

Dragonborn expands the Skyrim experience by transporting players to the ash-choked island of Solstheim, offering a distinct visual departure from the base game’s snowy landscapes. The core loop remains deeply rooted in sandbox exploration, where discovering hidden dungeons and ancient ruins takes precedence over linear narrative structure. While the main questline is often viewed as functional rather than groundbreaking, it effectively introduces compelling new mechanics like dragon riding and taming, which significantly enhance player agency. The writing shines through the introduction of Miraak, a complex antagonist whose presence looms large over the island’s lore, providing a sense of ancient mystery and impending doom. Atmosphere is palpable; the oppressive ash storms and eerie silence of the wilderness create a mood that is both isolating and awe-inspiring. Combat feels weightier with new shouts, encouraging players to experiment with build variety and tactical positioning. The craft lies in its ability to make every corner of this new land feel dangerous and rewarding, prioritizing player-driven discovery over scripted events.

Strong in Atmosphere / MoodAudio / MusicCharactersCombatExploration / WorldGameplay / MechanicsProgression / ReplayabilitySystems Depth / Build VarietyDifficulty / ChallengeStory / NarrativeVisuals / ArtWriting / Dialogue

Keep in mind The main quest can feel rushed and structurally thin compared to the richness of the side content, potentially leaving players wanting more narrative payoff. Additionally, the game inherits Skyrim’s engine limitations, leading to occasional performance hitches and AI quirks that may break immersion for those seeking technical perfection.

AI-generated from catalog data, informed by reviews from ign.com, en.wikipedia.org, pcgamer.com, honestgamers.com, metacritic.com, youtube.com.

Screenshots

Releases

PlatformRegionTypeDate
Xbox 360 Worldwide Full release Dec 04, 201214 years ago
PC (Microsoft Windows) Worldwide Full release Feb 05, 201314 years ago
PlayStation 3 Worldwide Full release Feb 13, 201314 years ago

Reviews

85Critics · 7 82Players · 121

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