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The Elder Scrolls IV: Oblivion

Apr 26, 2007 19 years ago
Launch Trailer 1 / 2
Type Base game 2006 Genres AdventureRole-playing (RPG) Companies Bethesda Game Studios · Developer · 2K Games · Publisher · 4J Studios · Supporting · Bethesda Softworks · Publisher · Ubisoft Entertainment · Publisher Follow Log in to follow

The Elder Scrolls IV: Oblivion, the fourth game in the Elder Scrolls story, is set within the province of Cyrodiil, the heartland and Imperial capital of Tamriel. Emperor Uriel Septim VII is assassinated in flight from his own palace, but just before he dies he passes on to you the mystic Amulet of Kings. The adventure proper begins with the quest to find Uriel's lost and illegitimate son who is the only heir to the throne. In a world where the forces of darkness seek their ultimate dominion over the ranks of man and mer alike, you alone stand between the future of Tamriel and the gates of Oblivion.

What it’s like

Oblivion invites you into a high-fantasy sandbox where personal agency defines the journey. The premise centers on stopping a dimensional invasion by locating the lost heir to the throne, but the true experience is defined by the freedom to roam Cyrodiil’s vast, immersive landscapes. You engage in real-time combat that balances melee and magic, supported by deep alchemy and enchantment systems allowing for extensive character customization. The tone shifts from heroic adventure to dark horror as the world decays, creating a unique atmospheric tension. While the narrative structure relies on familiar tropes of good versus evil, the writing shines through environmental storytelling and faction interactions rather than cinematic drama. Progression is driven by 'level by doing,' rewarding exploration and experimentation over linear plot points. The craft emphasizes immersion through interactive environments and a persistent world that reacts to your choices, offering a timeless RPG experience focused on discovery and build variety.

Strong in Atmosphere / MoodExploration / WorldSystems Depth / Build VarietyAudio / MusicCombatGameplay / MechanicsProgression / ReplayabilityStory / NarrativeVisuals / Art

Keep in mind The level scaling system can diminish the sense of power progression, making high-level areas feel artificially difficult rather than rewarding mastery. · AI behavior for both companions and enemies is often criticized as erratic or unintelligent, which can break immersion during critical moments.

AI-generated from catalog data, informed by reviews from ign.com, pcgamer.com, pcmag.com, offtheshelfmedia.com, gamersheroes.com, gamespew.com.

Screenshots

Releases

PlatformRegionTypeDate
Xbox 360 Worldwide Full release Mar 23, 200620 years ago
PC (Microsoft Windows) Worldwide Full release Mar 24, 200620 years ago
PlayStation 3 Worldwide Full release Apr 26, 200719 years ago

Reviews

81Critics · 6 85Players · 1554

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