Full game Baroque Decay · Merge Games

The Count Lucanor

Switch date

Media

3 trailers · 12 screenshots

Synopsis

Pixel adventure inspired by classics like Zelda and Silent Hill.

What it’s like

The Count Lucanor offers a haunting, pixel-art adventure where you unravel the sordid secrets of a cursed castle. Blending classic Zelda-style exploration with Silent Hill-esque horror, the experience relies on stealth, puzzle-solving, and environmental interaction rather than combat. The narrative is a grim fairy tale driven by mystery, featuring a compelling web of relationships that evolves as you uncover clues. While the story builds a strong emotional foundation through its characters and setting, it takes structural risks in its final act to deliver a shocking twist that recontextualizes your journey. Visually, the game is stunning, with peerless art design and startling imagery that enhances the chilling mood. However, the experience is relatively short and suffers from performance hiccups. It is a solid, atmospheric puzzle-adventure for those who prioritize narrative immersion and visual style over mechanical depth or longevity.

Strong in Atmosphere / MoodVisuals / ArtCharactersExploration / WorldStory / Narrative

Keep in mind The game is quite short and may feel repetitive due to limited mechanical variety. · Performance issues and occasional technical glitches can detract from the immersive atmosphere.

AI-generated from catalog data, informed by reviews from nintendolife.com, jayisgames.com, metacritic.com, switchjoy.net, nintendo-insider.com, archive.rpgamer.com.

Release dates

PlatformRegionTypeDateTrack
Linux Worldwide Full release
Mac Worldwide Full release
PC (Microsoft Windows) Worldwide Full release
Nintendo Switch Worldwide Full release
PlayStation 4 Worldwide Full release
PlayStation Vita Worldwide Full release
Xbox One Worldwide Full release