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Syndicate

Feb 21, 2012 14 years ago
Trailer 1 / 3
Type Base game 2012 Genres PuzzleShooter Companies Starbreeze Studios · Developer · Electronic Arts · Publisher Follow Log in to follow

Set in 2069, Syndicate takes players into a dark, Machiavellian world run without government oversight with many syndicates vying for total dominance of their local market place. With no one to question their intentions or actions, three mega corporations - Eurocorp, Cayman Global, and Aspari - are at the forefront of this brutal war for control of the pivotal American market. In the world of Syndicate, everything is digitally connected, including the people. Players aren't limited to the weapons in their hands. Through DART 6 bio-chip technology implanted in their head, players can slow down time and breach the digital world around them to take down their foes using a variety of upgradable hacking mechanics. Syndicate's blend of fast-paced, futuristic, action shooter settings and story combined with innovative chip breach gameplay instantly immerses players in a unique digital world.

What it’s like

Syndicate delivers a visceral, high-octane cyberpunk shooter experience defined by its unique DART 6 bio-chip mechanics. The premise places you in a dystopian 2069 where mega-corporations wage war for market dominance, casting the player as an agent utilizing neural implants to hack enemies and manipulate the environment. The core loop blends fast-paced run-and-gun action with tactical 'chip breach' abilities that slow time or turn foes against each other, creating a dynamic combat rhythm. While the narrative follows a familiar corporate conspiracy trope with minimal character depth, the atmosphere is thick with neon-drenched dystopia and transhumanist themes. The game shines in its cooperative campaign, offering tough but rewarding shared challenges. It prioritizes mechanical innovation and sensory immersion over complex storytelling, resulting in a stylish, adrenaline-fueled action title that emphasizes player agency through hacking rather than narrative branching.

Strong in Atmosphere / MoodCo-op / MultiplayerCombatGameplay / MechanicsAudio / MusicDifficulty / ChallengePacingPolish / PerformanceProgression / ReplayabilityVisuals / Art

Keep in mind The plot is generic and the writing is serviceable at best, failing to elevate the standard cyberpunk tropes. · Boss fights are often criticized for being poorly designed and frustrating, detracting from the otherwise smooth combat flow.

AI-generated from catalog data, informed by reviews from retrooverload.com, ign.com, retrofreakreviews.com, en.wikipedia.org, reddit.com, pcgamer.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Feb 21, 201214 years ago
PlayStation 3 Worldwide Full release Feb 21, 201214 years ago
Xbox 360 Worldwide Full release Feb 21, 201214 years ago

Reviews

79Critics · 6 70Players · 131

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