Stranglehold
Nov 30, 2007 19 years ago
John Woo Presents Stranglehold stars martial arts star Chow Yun-Fat as Inspector Tequila, a detective in Hong Kong's police force who is traveling the globe in search of his kidnapped daughter. The game features a single-player story mode in which players take the role of Tequila and fight their way through cities such as Hong Kong and Chicago to locate the missing child who is held captive by mafia members and gangsters. Players will have the opportunity to earn style points by performing such moves as running up banisters while shooting and when enough points are acquired gamers can execute moves that include the "Tequila Bomb" or enter "Tequila Time." "Tequila Time" is a sequence during a gunfight when enemies are slowed down while players maintain their speed, making it easier to hit enemy targets. Up to eight players can get involved in multiplayer action through the Internet, and the environments within the game are fully destructible and interactive.
What it’s like
Stranglehold is a kinetic, third-person shooter that prioritizes style over substance, channeling the frenetic energy of John Woo’s cinematic action films. Players control Inspector Tequila through linear, destructible environments in Hong Kong and Chicago, engaging in high-octane gunfights defined by 'Tequila Time' bullet-time mechanics. The core appeal lies in its Massive Destructibility system, allowing players to dismantle entire buildings for tactical advantage or dramatic flair. While the narrative serves as a simple framework for revenge, the experience is driven by acrobatic movement and spectacular set pieces rather than complex plot twists. The tone is consistently over-the-top and theatrical, emphasizing visual spectacle and fluid combat flow. Although the multiplayer component exists, it feels tacked-on compared to the polished single-player campaign, which delivers a derivative but undeniably fun action fantasy focused on pure adrenaline and environmental interaction.
Strong in CombatAtmosphere / MoodAudio / MusicGameplay / MechanicsPacingVisuals / Art
Keep in mind The narrative is thin and largely ignored by the gameplay; do not expect deep character development or meaningful story choices. · Multiplayer modes are minimal and lack the polish of the single-player experience, making them feel like an afterthought.
AI-generated from catalog data, informed by reviews from metacritic.com, ign.com, reddit.com, pekoeblaze.wordpress.com, gamespot.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| Xbox 360 | Worldwide | Full release | Sep 05, 200719 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Sep 28, 200719 years ago |
| PlayStation 3 | Worldwide | Full release | Nov 30, 200719 years ago |