Stranger of Sword City
Apr 26, 2016 10 years ago
Stranger of Sword City is a first person turn-based RPG dungeon crawler. The main character is Human but you get to change the appearance, gender, and class. You can create a team of up to 6 characters with customizable ages, races, and talents. Higher ages give more bonus points for stats but come with less life points. You can have 16 registered characters at one time. Races include: Human, Elf, Dwarf, Migmy, and Ney. Classes include: Fighter, Knight, Samurai, Wizard, Cleric, Ranger, Ninja, and Dancer. Classes can be changed up to five times. Each class change will half that characters current level but you get to keep one skill learned from the previous class. The game includes the new and old art styles allowing you to switch whenever you want. The games was originally released in Japan under the name "Tsurugi no Machi no Ihoujin: Kuro no Kyuuden" on Playstation Vita and under the name "Tsurugi no Machi no Ihoujin: Shiro no Oukyuu" on Xbox 360 and Microsoft Windows.
What it’s like
Stranger of Sword City is a rigorous first-person dungeon crawler that prioritizes tactical depth over narrative flair. Set in a ruined purgatorial wasteland, the premise serves primarily as a backdrop for intense, turn-based combat rather than emotional engagement. The experience is defined by its unforgiving difficulty and complex progression systems, appealing to players who enjoy fine-tuning battle parties and mastering intricate mechanics. Combat is strategic and demanding, requiring careful resource management and positioning against visible enemies on tile-based maps. While the story exists, it remains secondary to the mechanical challenge, offering multiple endings that reward persistence rather than narrative discovery. The game features robust character customization, allowing for significant build variety through class changes and stat adjustments, though this comes with steep penalties for trial-and-error learning. Visually, it offers a choice between modern and classic art styles, but the atmosphere is functional rather than immersive. This is a game for those who find satisfaction in overcoming brutal challenges and optimizing party compositions, not for casual story seekers.
Strong in CombatDifficulty / ChallengeGameplay / MechanicsProgression / ReplayabilitySystems Depth / Build VarietyExploration / WorldPacingPolish / Performance
Keep in mind Extremely high difficulty may frustrate players seeking accessibility or relaxed pacing. · The narrative is minimal and serves only as a thin framework for the gameplay loop.
AI-generated from catalog data, informed by reviews from rpgamer.com, rpgwatch.com, kashelltriumph.com, gamespot.com, rpgfan.com, reddit.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| Xbox 360 | Worldwide | Full release | Jun 05, 201412 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Aug 22, 201412 years ago |
| Xbox One | Worldwide | Full release | Mar 24, 201610 years ago |
| PlayStation Vita | Worldwide | Full release | Apr 26, 201610 years ago |