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Split/Second

Apr 28, 2011 15 years ago
Type Base game 2010 Genres Racing Companies Black Rock Studios · Developer · Disney Interactive Studios · Publisher · Sumo Digital · Supporting Follow Log in to follow

Split/Second is an intense action racing game set within a reality television show. Competitors will vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events that drastically alter the dynamics of the race. Players must use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.

What it’s like

Split/Second delivers a hyper-stylized arcade racing experience that prioritizes spectacle over simulation. Framed as a deadly reality TV show, the premise is lightweight, serving primarily as a justification for the game’s core mechanic: dynamic track destruction. The true strength lies in its visceral presentation and pacing; races unfold at breakneck speeds where players must time 'hype' triggers to collapse bridges or detonate explosions, fundamentally altering the course mid-race. Visually, it is stunning, utilizing motion blur and particle effects to create a cinematic feel reminiscent of high-octane action films. The atmosphere is electric and chaotic, driven by a licensed soundtrack that pulses with the race's intensity. While the narrative is minimal, the craft shines in its physics-based chaos and responsive controls, making every lap a unique, unpredictable spectacle rather than a repetitive circuit.

Strong in Atmosphere / MoodPacingVisuals / ArtAudio / MusicCo-op / MultiplayerCombatGameplay / MechanicsPolish / Performance

Keep in mind The lack of a deep narrative or character development may leave story-driven players unengaged, as the plot is purely functional. Additionally, the game's reliance on destructible environments means there is no traditional exploration; once you know the track layout and trigger points, the novelty can fade for those seeking long-term strategic depth.

AI-generated from catalog data, informed by reviews from ign.com, metacritic.com, slantmagazine.com, klardendum.com, youtube.com, gamerant.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 3 Worldwide Full release May 18, 201016 years ago
iOS Worldwide Full release May 21, 201016 years ago
PC (Microsoft Windows) Worldwide Full release May 21, 201016 years ago
Xbox 360 Worldwide Full release May 21, 201016 years ago
PlayStation Portable Worldwide Full release Apr 28, 201115 years ago

Reviews

82Critics · 5 82Players · 115

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