SimCity: Cities of Tomorrow
Nov 14, 2013 13 years ago
Create towering multi-zone MegaTowers that allow your Sims to live, work, and play without ever having to touch the ground. Unlock two new city specializations that allow you to build a resource-hungry mega corporation powered by a low-wealth workforce, or an urban utopia that develops clean technology and is controlled by the rich. Watch your city transform as it adapts to the changing times, with new options based on real-world technology such as Mag Levs that rise above the city streets and small buildings, futurized vehicles, and service drones. Brace yourself for an all-new type of disaster only fitting a technologically-advanced economy: a giant robot attack on your city! Inspire tourists to flock to your city with this tourism MegaTower crown! With eight MegaTower levels, you can top your MegaTower with this thrilling roller coaster crown. The perfect complement to any tourism or amusement park city, this crown draws crowds of tourists to have fun and spend money at this tourism destination. Save space and earn money with this high tech coaster!
What it’s like
Cities of Tomorrow reimagines the SimCity sandbox through a sleek, futuristic lens, prioritizing verticality and thematic specialization over traditional sprawl. The experience centers on constructing towering MegaTowers that consolidate living, working, and leisure into single structures, fundamentally altering urban density management. Players choose between two distinct ideological paths: OmegaCo, a resource-intensive corporate regime exploiting low-wealth labor, or the Academy, an eco-friendly utopia driven by clean technology. This choice dictates the visual aesthetic and economic mechanics, introducing high-tech infrastructure like MagLev transit systems and automated service drones. The atmosphere shifts to a polished sci-fi tableau, where small-scale buildings are replaced by towering monoliths and futuristic vehicles. While it retains the core simulation loop of zoning and resource balancing, the expansion adds a layer of strategic depth through these specialized tech trees and new disaster types, such as giant robot attacks, offering a visually distinct and mechanically varied twist on the base game's city-building formula.
Strong in Visuals / ArtAtmosphere / MoodAudio / MusicGameplay / MechanicsPacingSimulation / Management
Keep in mind The expansion relies heavily on reskinning existing assets rather than introducing deep mechanical overhauls, which may feel repetitive to veterans. Additionally, it inherits the base game's notorious limitations regarding map size and traffic simulation, which can hinder large-scale urban planning.
AI-generated from catalog data, informed by reviews from mobygames.com, eurogamer.net, ign.com, gamespot.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| Mac | Worldwide | Full release | Nov 12, 201313 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Nov 14, 201313 years ago |