← Browse

Silverfall

Sep 14, 2007 19 years ago
Type Base game 2007 Genres AdventureHack and slash/Beat 'em upRole-playing (RPG) Companies Monte Cristo · Publisher · Focus Entertainment · Developer Follow Log in to follow

Silverfall, a once glorious city, lies in the fantastical Kingdom of Nelwë, where the forces of Technology and Nature are strongly opposed. Symptoms of this terrible conflict have begun to manifest physically as melded cyberbiologic organics and living steam-driven automatons.

What it’s like

Silverfall offers an isometric hack-and-slash experience set in the steampunk-fantasy kingdom of Nelwë, where a stark ideological war between Technology and Nature manifests as cyberbiotic horrors. The core loop revolves around exploring this visually striking world, gathering loot, and managing character growth through a skill tree that allows for significant build variety. Players navigate branching narrative paths by choosing sides in the central conflict, which influences companion dynamics and quest outcomes. While the premise promises deep thematic weight, the execution is hampered by an uneven balance system that heavily favors melee combat, leaving magic feels underpowered. The interface presents friction, and the story itself is often cited as weak despite its ambitious setup. Ultimately, it is a game defined by its aesthetic charm and exploration-driven progression, offering a satisfying power fantasy for those who can overlook its mechanical inconsistencies and narrative shallowness.

Strong in Atmosphere / MoodExploration / WorldProgression / ReplayabilityVisuals / Art

Keep in mind The combat balance is notably skewed, making magic abilities feel useless compared to melee options. · The user interface is clunky and the narrative lacks depth, which may frustrate players seeking polish or strong storytelling.

AI-generated from catalog data, informed by reviews from metacritic.com, ign.com, gamespot.com, eurogamer.net.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Feb 02, 200720 years ago
PlayStation Portable Worldwide Full release Sep 14, 200719 years ago

Reviews

72Critics · 3 50Players · 8

More like this