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Shenmue I & II

Aug 21, 2018 8 years ago
Type Base game 2018 Genres AdventureHack and slash/Beat 'em upRole-playing (RPG) Companies Sega · Publisher · D3T Limited · Supporting · Sega AM2 · Developer · Sega Games · Publisher Follow Log in to follow

"Originally released for the Dreamcast in 2000 and 2001, Shenmue I & II is an open world action adventure combining jujitsu combat, investigative sleuthing, RPG elements, and memorable mini-games. It pioneered many aspects of modern gaming, including open world city exploration, and was the game that coined the Quick Time Event (QTE). It was one of the first games with a persistent open world, where day cycles to night, weather changes, shops open and close and NPCs go about their business all on their own schedules. Its engrossing epic story and living world created a generation of passionate fans, and the game consistently makes the list of “greatest games of all time”."

What it’s like

Shenmue I & II offers a deeply immersive, slice-of-life adventure set in meticulously recreated early 90s Yokosuka and Hong Kong. The experience is defined by its 'living world' simulation, where NPCs follow strict schedules and the environment reacts to time and weather, creating an unparalleled sense of realism. You engage in investigative sleuthing, piecing together clues through dialogue and environmental observation rather than direct action. Combat relies on rhythmic Quick Time Events and jujitsu mechanics, providing a distinct, arcade-style feel that complements the narrative. The tone balances quirky humor with a serious, slow-burn mystery, rewarding patience and attention to detail. While the progression can feel grindy due to repetitive mini-games and traversal, the craft of world-building is exceptional. It is a pioneering title that prioritizes atmosphere and narrative immersion over traditional gameplay loops, appealing to those who value environmental storytelling and historical preservation in gaming.

Strong in Atmosphere / MoodExploration / WorldStory / NarrativeAudio / MusicCharactersPolish / PerformanceSimulation / ManagementVisuals / ArtWriting / Dialogue

Keep in mind The pacing is notoriously slow, with long stretches of walking and repetitive mini-games that may frustrate players seeking constant action or streamlined progression. The combat system, while iconic, can feel clunky and unintuitive for modern audiences accustomed to more responsive action mechanics.

AI-generated from catalog data, informed by reviews from pcgamer.com, pcmag.com, metacritic.com, pushsquare.com, oldgamehermit.com, gamefaqs.gamespot.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Aug 21, 20188 years ago
PlayStation 4 Worldwide Full release Aug 21, 20188 years ago
Xbox One Worldwide Full release Aug 21, 20188 years ago

Reviews

76Critics · 4 74Players · 29

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