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Seasons after Fall

May 16, 2017 9 years ago
Trailer 1 / 3
Type Base game 2016 Genres AdventureIndiePlatformPuzzleRole-playing (RPG) Companies Swing Swing Submarine · Developer · Focus Entertainment · Publisher Follow Log in to follow

Seasons after Fall is a game about adventure and exploration, crafted with gorgeous two-dimensional visuals. The spirits of the four seasons are gone. Something is definitely happening in the forest, something that never happened before. Is this true? Travel in search of the spirits to bring them back in their steles and use their power to explore the world of Seasons after Fall. You are a wild fox embarked upon a perilous adventure, with mystical powers that allow you to manipulate the seasons, and the life of the forest. Powers that allow you to modify the environment by summoning one of the four seasons, whenever and wherever you wants. Changing the seasons will modify organic platforming elements that will move or expand based on which season you switch too, altering your relationship with the game and its characters. Seasons after Fall encourages the player to explore a gorgeous 2D graphical world, accompanied by an enchanting soundtrack recorded by a live string quartet. Travel in search of the Four Guardians of Seasons, and become the master of the seasons they protect. Summon winter to freeze a waterfall to pass, or call for Spring to feed a plant that will guide you to a previously inaccessible zone. Travel across forests, rivers and caves, and manipulate an ecosystem that is as disturbing as it is marvelous to unveil the secrets of this world.

What it’s like

Seasons after Fall is a visually arresting puzzle-platformer where you guide a wild fox through a fractured forest. The core mechanic revolves around manipulating the four seasons to alter the environment: summoning winter freezes waterfalls for traversal, while spring encourages organic growth to reach new heights. This dynamic shifting creates a satisfying loop of environmental problem-solving rather than traditional combat or narrative complexity. The experience is defined by its hand-painted art style and an enchanting live string quartet soundtrack, which together establish a tone that is both melancholic and wondrous. While the plot regarding the missing spirits remains vague and atmospheric, the game prioritizes exploration and sensory immersion over deep storytelling. It offers a gentle, elegant challenge focused on mastering the ecosystem’s logic, appealing to players who value aesthetic cohesion and thoughtful environmental puzzles over high-stakes drama or mechanical intensity.

Strong in Atmosphere / MoodAudio / MusicVisuals / ArtExploration / WorldGameplay / MechanicsPolish / Performance

Keep in mind The narrative is thin and may feel hollow to players seeking a compelling story or character development. Some reviewers found the gameplay loop repetitive after the initial novelty wears off, making it better suited for short, atmospheric sessions rather than long-term engagement.

AI-generated from catalog data, informed by reviews from metacritic.com, middleofnowheregaming.com, bigbossbattle.com, virtualbastion.com, reddit.com, trueachievements.com.

Screenshots

Releases

PlatformRegionTypeDate
Linux Worldwide Full release Sep 02, 201610 years ago
Mac Worldwide Full release Sep 02, 201610 years ago
PC (Microsoft Windows) Worldwide Full release Sep 02, 201610 years ago
PlayStation 4 Worldwide Full release May 16, 20179 years ago
Xbox One Worldwide Full release May 16, 20179 years ago

Reviews

74Critics · 10 67Players · 34

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