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Risen 3: Titan Lords

Aug 15, 2014 12 years ago
Type Base game 2014 Genres AdventureRole-playing (RPG) Companies Deep Silver · Publisher · Piranha Bytes · Developer Follow Log in to follow

The world of Risen 3 is abandoned by all gods and suffers from the Titan Wars when a new threat rises from the soil. A young warrior is attacked from the shadows and deprived of his soul. He sets off to reclaim what is lost amidst the darkness that is spreading throughout the world. The banned Mages could be powerful allies on his quest. To get their help, he needs to find the Mage sanctuary on Taranis, also known as the Island of Thunder. Protected by the Guardians, the Mages search the mines of Taranis for crystals loaded with magic energy. Will the player join the Guardians to get in contact with the Mages? Or will he choose one of the other guilds in Risen 3 to reach his goals?

What it’s like

Risen 3: Titan Lords offers a gritty, open-world fantasy experience defined by player agency and factional conflict. You play as a soulless warrior navigating a world abandoned by gods, where the primary narrative drive involves choosing between distinct guilds—most notably the banned Mages or traditional orders—to reclaim your existence. The game emphasizes exploration across diverse biomes, from tropical islands to dark mines, rewarding curiosity with meaningful choices that alter relationships and available resources. While the combat is often criticized for being clunky and unpolished, the core loop of skill progression and world interaction remains engaging. The tone is serious and atmospheric, leaning into a darker fantasy aesthetic where moral ambiguity is central. It feels like a classic, systems-heavy RPG that prioritizes immersion and consequence over technical perfection, appealing to players who value branching narratives and environmental storytelling above polished execution.

Strong in Exploration / WorldAtmosphere / MoodCharactersProgression / ReplayabilitySocial / RelationshipsStory / NarrativeSystems Depth / Build Variety

Keep in mind The combat mechanics are widely regarded as stiff and unintuitive, which may frustrate players seeking fluid action. · Visuals and performance show significant age, with muddy graphics and technical quirks that detract from immersion.

AI-generated from catalog data, informed by reviews from pcgamer.com, gamespot.com, gamesradar.com, metacritic.com, eurogamer.net, youtube.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Aug 15, 201412 years ago
PlayStation 3 Worldwide Full release Aug 15, 201412 years ago
Xbox 360 Worldwide Full release Aug 15, 201412 years ago

Reviews

51Critics · 7 72Players · 61

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