Redout
May 14, 2019 7 years ago
Red:Out is developed in Unreal 4. Controlling a nuclear-powered ship hovering about two meters from the ground going over 400 kilometers per hour is no piece of cake. Now imagine doing the same in a vicious curve upside-down, or in a double loop-the-loop. Your ship will never race on rails. Each input will apply a physical force!
What it’s like
Redout delivers a visceral, high-speed anti-gravity racing experience that serves as a love letter to the golden age of futuristic racers like WipEout and F-Zero. The core appeal lies in its blistering pace and weightless physics; you are hurtling through complex tracks at over 400 km/h, relying on precise inputs to navigate tight curves and inverted loops without touching the ground. There is no rail-based guidance—every movement feels raw and responsive, creating a constant sense of vertigo and adrenaline. Visually, the game boasts a sleek, polished aesthetic with clean sci-fi design that emphasizes speed and clarity. While it lacks deep narrative or complex character arcs, it excels in atmospheric immersion through its synth-heavy soundtrack and dynamic environments. The structure is straightforward: master the track, optimize your lines, and compete against ghosts or other players. It captures the pure, uncompromising thrill of arcade racing, prioritizing flow and reflexes over strategic depth or story.
Strong in PacingAtmosphere / MoodCo-op / MultiplayerDifficulty / ChallengeGameplay / MechanicsPolish / PerformanceVisuals / Art
Keep in mind The game offers limited narrative content and shallow character development, as it focuses entirely on the mechanical purity of racing. Additionally, while the physics are satisfying, some players may find the lack of traditional drifting mechanics or extensive customization options limiting compared to modern simulation racers.
AI-generated from catalog data, informed by reviews from metacritic.com, gamecritics.com, pcgamer.com, reddit.com, thesixthaxis.com, opencritic.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PC (Microsoft Windows) | Worldwide | Full release | Sep 02, 201610 years ago |
| Nintendo Switch | Worldwide | Full release | May 14, 20197 years ago |