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Quantum Conundrum

Jul 11, 2012 14 years ago
Type Base game 2012 Genres AdventurePlatformPuzzleStrategy Companies Airtight Games · Developer · Square Enix · Publisher Follow Log in to follow

In Quantum Conundrum, players take on the role of a young kid dropped off on his uncle's doorstep for the weekend; his uncle just so happens to be the brilliant, eccentric inventor, Professor Fitz Quadwrangle. Upon entering the Professor's vast manor home retrofitted with crazy technology to test his latest hypotheses, players quickly realize their uncle has gone missing. Fortunately, players soon gain access to Professor Quadwrangle's latest invention, the Inter-Dimensional Shift Device, which, at the press of a button, will shift the world around them to an entirely new dimension. In order to find him, players must use the newly found IDS Device to dynamically change the world to and from a variety of different dimensions to progress through the complicated Quadwrangle Manor. While on the journey, becoming adept at utilizing the various dimensions will help them trek from one bizarre and challenging room to the next. It might sound easy enough, but it is a tall order for a kid in a giant puzzle of a manor!

What it’s like

Quantum Conundrum delivers a tightly crafted, first-person puzzle-platforming experience set within the eccentric, retro-futuristic manor of Professor Quadwrangle. Guided by the whimsical voice of your missing uncle, you wield the Inter-Dimensional Shift Device to manipulate physics across four distinct dimensions: Heavy, Anti-Gravity, Miniaturization, and Slow-Motion. The core loop revolves around clever environmental manipulation rather than combat, requiring players to think laterally about how dimensional shifts alter object weight, size, or time flow to solve intricate mechanical puzzles. The tone is lighthearted and humorous, filled with quirky dialogue and playful nods to science fiction tropes. While the narrative serves primarily as a framing device for the gameplay, the writing provides sufficient charm to keep the journey engaging. The structure is linear but varied, offering a satisfying progression of increasingly complex spatial challenges that reward logical deduction and creative problem-solving.

Strong in Gameplay / MechanicsAtmosphere / MoodAudio / MusicPacingPolish / PerformanceProgression / ReplayabilityVisuals / Art

Keep in mind The game is relatively short, often completing in under five hours, which may leave players seeking a longer campaign wanting more content. Additionally, its heavy reliance on Portal-like mechanics means those who have exhausted Valve's masterpiece may find the puzzles familiar rather than revolutionary.

AI-generated from catalog data, informed by reviews from digitaltrends.com, destructoid.com, newgamenetwork.com, metacritic.com, en.wikipedia.org, ign.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Jun 21, 201214 years ago
PlayStation 3 Worldwide Full release Jul 11, 201214 years ago
Xbox 360 Worldwide Full release Jul 11, 201214 years ago

Reviews

74Critics · 11 71Players · 42

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