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Prey: Mooncrash

Jun 11, 2018 8 years ago
Type Base game 2018 Genres AdventureShooter Companies Arkane Studios · Developer · Bethesda Softworks · Publisher Follow Log in to follow

In Mooncrash, a DLC for Prey, you’ll face overwhelming odds to escape a secret TranStar base on the moon, where the enemies you encounter, the hazards you face, the goals you complete, and the loot you collect are different each time you play. With changing environments as dangerous as they are dynamic, the Mooncrash campaign for Prey will offer a fun challenge to test even the most skilled players.

What it’s like

Mooncrash transforms Prey’s immersive sim foundation into a tense roguelite experience set within the claustrophobic confines of a lunar research facility. The core loop revolves around escaping an ever-shifting environment where layout, enemies, and objectives are procedurally generated for each run. This structure forces players to adapt their strategies dynamically, leveraging a diverse roster of playable characters with unique psychic abilities and skill trees. The tone is one of high-stakes paranoia and survival horror, amplified by the constant threat of unpredictable hazards. While the narrative remains secondary to the mechanical challenge, the writing supports the atmosphere through environmental storytelling and character-specific interactions. The game excels in depth, rewarding mastery of its complex systems with a satisfying sense of progression that persists across runs. It is a refined test of skill, offering infinite replayability through its modular design and resource management pressures.

Strong in Atmosphere / MoodGameplay / MechanicsProgression / ReplayabilitySystems Depth / Build VarietyAudio / MusicCharactersCombatDifficulty / ChallengePacingPolish / PerformanceSimulation / ManagementVisuals / ArtWriting / Dialogue

Keep in mind The narrative is thin and serves primarily as a framework for the gameplay loop, which may disappoint players seeking deep story integration. The difficulty can be punishingly steep due to the procedural randomness, potentially frustrating those who prefer predictable challenge curves.

AI-generated from catalog data, informed by reviews from gamerevolution.com, rockpapershotgun.com, metacritic.com, pcworld.com, godisageek.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Jun 10, 20188 years ago
PlayStation 4 Worldwide Full release Jun 11, 20188 years ago
Xbox One Worldwide Full release Jun 11, 20188 years ago

Reviews

78Critics · 4 78Players · 31

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