Paperbound
Mar 31, 2015 11 years ago
Run with scissors and walk on walls in this award-winning local-multiplayer gravity battle arena game from the mind of a former Call of Duty: Advanced Warfare developer. Enter the pages of old books where you will find strange environments and a cabal of playable characters. Matches are not only fast-paced and intense, but they require you to think in whole new ways in order to master gravity.
What it’s like
Paperbound delivers a chaotic, high-energy arena brawler where the core mechanic is manipulating gravity to traverse environments inside old books. The experience is defined by its unique 'gravity ninja' combat, allowing players to run on walls and ceilings while firing projectiles, creating a fast-paced cat-and-mouse dynamic that recalls both wuxia films and competitive platform fighters. Visually, the game employs a clean, minimalist aesthetic that effectively highlights the action without cluttering the screen. The tone is lighthearted yet intense, fostering immediate social friction and laughter in local multiplayer settings. While the core loop of inversion-based combat is innovative and easy to grasp, the depth remains somewhat shallow due to limited character variety and a lack of complex progression systems. It serves primarily as an occasional party favorite rather than a deep competitive title.
Strong in Co-op / MultiplayerPacingCombatGameplay / MechanicsSocial / RelationshipsVisuals / Art
Keep in mind The absence of online multiplayer restricts the experience to local co-op, limiting its longevity for remote groups. Additionally, the limited number of game modes and characters may feel repetitive after extended play sessions.
AI-generated from catalog data, informed by reviews from opencritic.com, metacritic.com, gamespot.com, tech-gaming.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PC (Microsoft Windows) | Worldwide | Full release | Mar 31, 201511 years ago |
| PlayStation 4 | Worldwide | Full release | Mar 31, 201511 years ago |