← Browse

Orcs Must Die! 2

Jul 30, 2012 14 years ago
Type Base game 2012 Genres AdventureIndiePlatformShooterStrategy Companies Robot Entertainment · Publisher Follow Log in to follow

Orcs Must Die! 2 thrusts players and their friends back into battle against a terrifying mob of orcs and other monsters. With a redesigned spellbook, players will have a broader range of options to build a deadly arsenal of defenses. Investing hard-earned skulls in an enormous new upgrade system will allow players to cater to their favorite methods of burning, grinding, tossing, or dismembering orcs. Orcs Must Die! 2 begins days after the ending of the original game. With the rifts closed and the magical Order dead, the War Mage finds himself suddenly thrust into a new battle against the mindless orc mob. He has a powerful, if questionable, new companion in the Sorceress, an ex-War Mage responsible for the destruction of the Order.

What it’s like

Orcs Must Die! 2 delivers a high-octane fusion of tower defense and third-person action shooter mechanics. Players assume the role of the War Mage, strategically placing traps and wielding magical weapons to annihilate waves of enemies across linear, arena-style maps. The core loop revolves around resource management: earning currency from kills to upgrade defenses and character abilities in between rounds. While the narrative setup involves a new companion and a post-canon conflict, the experience is primarily defined by its visceral, chaotic combat rather than deep storytelling. The game excels in satisfying mechanical feedback, offering a wide array of offensive and defensive options that encourage creative build crafting. It supports both solo play and online co-op, allowing friends to coordinate trap placements and fire simultaneously for maximum carnage.

Strong in Co-op / MultiplayerCombatGameplay / MechanicsDifficulty / ChallengePacingPolish / PerformanceProgression / ReplayabilitySystems Depth / Build Variety

Keep in mind The narrative is minimal and serves primarily as flavor text; do not expect deep lore or character development. · The art style is functional and cartoonish rather than visually stunning, which may not appeal to players seeking atmospheric immersion.

AI-generated from catalog data, informed by reviews from vgtimes.com, gamezebo.com, metacritic.com, videogamer.com, ign.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Jul 30, 201214 years ago

Reviews

82Critics · 4 75Players · 110

More like this