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Oddworld: Stranger's Wrath

Jan 27, 2015 12 years ago
Type Base game 2005 Genres AdventurePlatformShooter Companies Oddworld Inhabitants · Developer · Square One Games Inc. · Supporting · Electronic Arts · Publisher · Just Add Water · Supporting Follow Log in to follow

Oddworld: Stranger's Wrath is set in the fictional Oddworld universe, differing in many ways from the preceding installment. The game incorporates two basic genres: third-person platforming action and first-person shooter. The player can switch between the modes at any time by using a melee or a ranged weapon, respectively. The goal of the game, for the most part, is to bag the outlaws and bring them in, collecting "moolah" (the game's currency) in the process. The Stranger can stun or knock down enemies, as well as use a stealthy approach, e.g. hiding in long grass to surprise the enemy.

What it’s like

Oddworld: Stranger's Wrath is a genre-bending odyssey that seamlessly blends third-person platforming with first-person shooter mechanics. You play as the enigmatic Stranger, a bounty hunter in a wild west-inspired Oddworld universe who captures outlaws using living creatures as ammunition. The experience is defined by its unique 'moolah' economy: every action costs money, forcing players to balance aggression with conservation. The tone is a sharp blend of dark satire and whimsical comedy, delivered through quirky dialogue and expressive character animations. Structurally, the game offers a linear narrative punctuated by diverse environments, from dusty saloons to industrial complexes. Its greatest strength lies in its cohesive design; despite switching perspectives rapidly, the flow remains intuitive and deeply satisfying. The atmosphere is thick with personality, supported by stellar voice acting and a memorable soundtrack that elevates the absurdity of using animals as bullets into high art.

Strong in Atmosphere / MoodAudio / MusicGameplay / MechanicsCharactersCombatPacingPolish / PerformanceVisuals / ArtWriting / Dialogue

Keep in mind The stealth-focused approach can feel restrictive or tedious in certain sections, as it often slows down the momentum compared to direct combat. · The linear structure limits replayability for players seeking open-world freedom or significant build variety.

AI-generated from catalog data, informed by reviews from monstercritic.com, gamespot.com, metacritic.com, opencritic.com, nintendolife.com.

Screenshots

Releases

PlatformRegionTypeDate
Xbox Worldwide Full release Jan 25, 200522 years ago
PC (Microsoft Windows) Worldwide Full release Dec 20, 201016 years ago
iOS Worldwide Full release Nov 27, 201412 years ago
Android Worldwide Full release Dec 08, 201412 years ago
Ouya Worldwide Full release Jan 27, 201512 years ago

Reviews

78Critics · 4 85Players · 46

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