No Time to Explain
Jul 20, 2011 15 years ago
Rescue yourself from your inexplicable demise in this 2D platformer from tinyBuild.
What it’s like
No Time to Explain delivers a chaotic, high-octane platforming experience defined by its frantic energy and self-aware humor. The premise is delightfully absurd: you are warned of your own impending death only to immediately die, then tasked with saving the world through time travel alongside your future self. The tone is lighthearted and comedic, treating serious sci-fi tropes with a wink rather than solemnity. Gameplay revolves around a unique beam cannon that functions primarily as a grappling hook for traversal, allowing for fluid, momentum-based movement across varied levels. While the narrative is thin and serves mainly to justify the action, the writing shines in its witty dialogue and situational comedy. The structure is linear but packed with distinct level designs that prevent stagnation. It feels like a polished arcade shooter disguised as an adventure, prioritizing fast reflexes and cooperative fun over deep storytelling or complex mechanics.
Strong in Co-op / MultiplayerPacingAudio / MusicDifficulty / ChallengeGameplay / Mechanics
Keep in mind The game suffers from noticeable technical issues and performance bugs, likely stemming from its Flash origins, which can disrupt the flow of play. Additionally, the lack of mechanical depth and short length may disappoint players seeking a substantial challenge or long-term engagement.
AI-generated from catalog data, informed by reviews from pcgamer.com, steamcommunity.com, gamezebo.com, scifidimensions.com, gamegrin.com, videochums.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| Linux | Worldwide | Full release | Jul 20, 201115 years ago |
| Mac | Worldwide | Full release | Jul 20, 201115 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Jul 20, 201115 years ago |