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Nights of Azure

Feb 07, 2017 10 years ago
Type Base game 2015 Genres Hack and slash/Beat 'em upRole-playing (RPG) Companies Gust · Developer · Koei Tecmo America Corporation · Publisher · Koei Tecmo · Publisher · Koei Tecmo Europe · Publisher Follow Log in to follow

The game is set on the imaginary island-kingdom of Ruswal, where nights are plagued by Azure-blooded demons. Although it is dangerous for humans to leave their homes after dark, the brave knights known as the Curia are trained to fend off the ever growing threat. Among them is Arnice, a warrior of great skill and the protagonist of Nights of Azure. While she’s skilled with a blade, her talents aren’t just a product of her training. Arnice has some demon blood herself and is actually the only human that has managed to touch azure blood and survive! This event hasn’t left her unscathed and its thrilling implications become apparent quite early on; among others, it allows her access to a set of impressive abilities including the power to summon monsters to her aid in battle.

What it’s like

Nights of Azure delivers a moody, gothic fantasy experience centered on Arnice, a unique warrior with demon blood who fights to protect her island home from nocturnal threats. The narrative is the game's anchor, exploring themes of loyalty, identity, and the tragic burden of power through a bond between two central figures. While the third-person hack-and-slash combat is functional, it serves primarily as a vehicle for the story rather than a deep mechanical challenge. Gust’s signature art style shines here, with a distinct visual flair that complements the dark, atmospheric setting. The progression involves summoning and managing demon companions, adding a layer of customization to the action. Ultimately, this is an emotional journey where character dynamics and world-building take precedence over complex combat systems or high replayability, offering a cohesive but niche experience for fans of story-driven JRPGs.

Strong in Atmosphere / MoodCharactersStory / NarrativeVisuals / Art

Keep in mind The combat mechanics are somewhat shallow and repetitive, lacking the depth found in genre leaders. The game’s pacing can feel uneven, with long stretches of dialogue interrupting the action flow.

AI-generated from catalog data, informed by reviews from metacritic.com, opencritic.com, youtube.com, gamingrespawn.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 3 Worldwide Full release Oct 01, 201511 years ago
PlayStation Vita Worldwide Full release Oct 01, 201511 years ago
PlayStation 4 Worldwide Full release Apr 08, 201610 years ago
PC (Microsoft Windows) Worldwide Full release Feb 07, 201710 years ago

Reviews

66Critics · 9 69Players · 5

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