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Need for Speed: The Run

Nov 17, 2011 15 years ago
Trailer 1 / 5
Type Base game 2011 Genres Racing Companies EA Black Box · Developer · Electronic Arts · Publisher Follow Log in to follow

Need for Speed The Run lures players into an underground world of illicit, high-stakes racing. The heat is on - and it isn't just the fuzz who are after you. Entering the race is just the beginning as you blow across borders, weave through dense urban traffic, rocket down icy mountain passes and navigate narrow canyons at breakneck speeds. Powered by DICE's state-of-the-art Frostbite 2 engine, Need for Speed The Run takes the action racing genre to new heights with stunning visuals and car physics that hug the road even at top speeds all built around a gripping storyline. The cars are hot, the racing is intense and the story will have you at the edge of your seat… all the way from the Golden Gate Bridge to the Empire State building.

What it’s like

Need for Speed: The Run is a cinematic racing experience defined by its 'point-to-point' structure rather than traditional circuit tracks. You drive from San Francisco to New York across diverse biomes, including icy mountains and dense urban centers, under the pressure of a high-stakes narrative involving debt and underground racing syndicates. The game leverages the Frostbite 2 engine to deliver breathtaking visuals and immersive audio, creating a palpable sense of speed and adrenaline. While the story provides a compelling frame for the action, the gameplay itself is linear and focused on survival against traffic and police rather than deep mechanical customization or varied race types. It prioritizes spectacle and momentum over strategic depth, offering a polished but somewhat shallow thrill ride that emphasizes atmosphere and visual fidelity over long-term engagement.

Strong in Audio / MusicVisuals / ArtAtmosphere / MoodPacingStory / Narrative

Keep in mind The linear, track-based structure lacks the open-world freedom or diverse mode variety found in other NFS titles, which may disappoint series veterans. · Progression is limited; car customization and upgrade depth are minimal compared to simulation-focused racers.

AI-generated from catalog data, informed by reviews from ign.com, metacritic.com, pcgamer.com, gamefaqs.gamespot.com, vgtimes.com, eurogamer.net.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Nov 17, 201115 years ago
PlayStation 3 Worldwide Full release Nov 17, 201115 years ago
Xbox 360 Worldwide Full release Nov 17, 201115 years ago

Reviews

67Critics · 9 69Players · 255

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