Full game Ubisoft Montreal · Cyan Worlds

Myst IV: Revelation

PC date

Media

3 trailers · 5 screenshots

Synopsis

Myst IV: Revelation is the fourth installment in the Myst computer game series, developed and published by Ubisoft. Like Myst III: Exile, Revelation combines pre-rendered graphics with digital video, but also features real-time 3D effects for added realism. The plot of Revelation ties up loose ends from the original Myst. The player is summoned by Atrus, a man who creates links to other worlds known as Ages by writing special linking books. Almost twenty years earlier, Atrus' two sons nearly destroyed all of his linking books and were imprisoned; Atrus now wishes to see if his sons' imprisonment has reformed them. The player ends up traveling to each brother's prison, in an effort to recover Atrus' daughter Yeesha from the brothers' plot.

What it’s like

Myst IV: Revelation is a contemplative journey through meticulously crafted, pre-rendered worlds that prioritize mood and mystery over action. You assume the role of a silent protagonist summoned by Atrus to investigate his estranged sons, navigating environments that blend static beauty with real-time lighting effects. The experience is defined by its heavy emphasis on exploration and environmental storytelling, inviting players to uncover the history of the Ages through subtle clues rather than explicit exposition. The narrative unfolds as an intense family drama, relying on emotional weight and atmospheric tension to drive engagement. While the point-and-click mechanics are refined and intuitive, they serve primarily as a vehicle for immersion. The game’s strength lies in its ability to evoke a sense of wonder and melancholy, creating a cohesive aesthetic where every visual and auditory detail contributes to a lingering, dreamlike quality that rewards patience and observation.

Strong in Atmosphere / MoodExploration / WorldStory / NarrativeVisuals / ArtAudio / MusicCharactersPolish / PerformanceWriting / Dialogue

Keep in mind The gameplay loop is strictly linear and puzzle-focused, which may feel repetitive or slow for players seeking dynamic action or complex mechanical depth. Additionally, the reliance on pre-rendered backgrounds can make navigation in tight spaces feel slightly cumbersome compared to fully real-time engines.

AI-generated from catalog data, informed by reviews from metacritic.com, scifidimensions.com, adventureclassicgaming.com, en.wikipedia.org, adventuregamers.com.

Release dates

PlatformRegionTypeDateTrack
Mac Worldwide Full release
Xbox Worldwide Full release
PC (Microsoft Windows) Worldwide Full release