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Mercenaries 2: World in Flames

Sep 04, 2008 18 years ago
Type Base game 2008 Genres Shooter Companies Pandemic Studios · Developer · Electronic Arts · Publisher · Behaviour Interactive · Developer Follow Log in to follow

Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. A power-hungry tyrant messes with Venezuela's oil supply, sparking an invasion that turns the country into a warzone. But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. Mercenaries 2 features a slew of potential clients, all willing to pay you to do their dirty work. Dirty deeds, done for exorbitant fees. These are world powers with deep pockets, deep grudges, and enough arms and ammo to start World War III. This is your kind of environment. Mercenaries 2 features the latest and most dangerous in civilian and military tech, everything from shiny new sports cars, to the future-tech satellite-guided bunker-busting mini-nuke. Tanks, APCs, boats, luxury automobiles - you name it, you can have it delivered to you in real time. And if you run out of cash you can always 'acquire' the gear you need in the field. If you see it, you can buy it, steal it, or blow the living crap out of it. Play your own way, or play with the help of a friend in the new cooperative multiplayer mode. You are not a soldier. You don't have to play by anyone's rules. You have your own code: you will fulfill the terms of the contract, no matter what. Not everyone in the world of Mercenaries is as honorable. Everyone will try and screw you, given the chance. They think they can get away with it, because they don't know rule #1: EVERYBODY PAYS.

What it’s like

Mercenaries 2 delivers a chaotic, sandbox-driven fantasy where the primary joy is indiscriminate destruction. You play as Peter Washington, a mercenary navigating a war-torn Venezuela where every building, vehicle, and enemy is interactive. The core loop revolves around accepting contracts from various factions—rebels, government forces, or foreign powers—and completing objectives through sheer explosive force. The game shines in its reactive world; you can hijack tanks, call in air strikes, or use grapple hooks to traverse the map while triggering cascading environmental destruction. While the narrative is a simple backdrop for this mayhem, the writing and character interactions provide a satirical, over-the-top tone that fits the absurdity of the action. The experience is less about tactical subtlety and more about embracing the role of a one-man army, utilizing an expansive arsenal to turn the battlefield into a playground of fire and physics-based chaos.

Strong in CombatGameplay / MechanicsAtmosphere / MoodAudio / MusicExploration / WorldPacingProgression / ReplayabilityVisuals / Art

Keep in mind The multiplayer component is effectively dead, making the cooperative mode inaccessible for most players today. · The story is thin and serves primarily as a vehicle for action, which may disappoint those seeking deep narrative engagement.

AI-generated from catalog data, informed by reviews from metacritic.com, trustedreviews.com, gamesradar.com, ign.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 2 Worldwide Full release Aug 31, 200818 years ago
PlayStation 3 Worldwide Full release Aug 31, 200818 years ago
Xbox 360 Worldwide Full release Aug 31, 200818 years ago
PC (Microsoft Windows) Worldwide Full release Sep 04, 200818 years ago

Reviews

70Critics · 5 63Players · 60

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