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Medieval II: Total War - Kingdoms

Jan 14, 2016 11 years ago
Type Base game 2007 Genres StrategyTacticalTurn-based strategy (TBS) Companies Sega · Publisher · The Creative Assembly · Developer · Feral Interactive · Publisher Follow Log in to follow

Medieval II: Total War Kingdoms is the official expansion to last year's award-winning Medieval II: Total War, presenting players with all-new territories to explore, troops to command, and enemies to conquer. Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans. Along with the new maps in the Britannia, Teutonic, Crusades, and New World Campaigns, there are 13 new factions to play, over 110 units to control, and 50 building types, adding up to 80 hours of new gameplay. Kingdoms also offers new multiplayer maps and hotseat multiplayer, a first for the Total War series, allowing you to play one-versus-one campaign games on the same computer.

What it’s like

Kingdoms transforms the grand strategy experience of Medieval II by offering four distinct, self-contained campaigns that redefine the scope of the Total War formula. Rather than a linear narrative, players engage with deep macro-management across vastly different historical and geographical contexts: the British Isles, Teutonic Northern Europe, the Middle East, and the New World. The inclusion of pre-Columbian American factions like the Aztecs and Mayans introduces unique mechanics and unit rosters that feel fresh despite sharing the same engine. The experience is defined by its sheer volume of content—over 110 new units and 50 building types—providing immense replayability through varied faction abilities and diplomatic landscapes. While the core loop remains turn-based empire building followed by real-time tactical battles, the expansion’s strength lies in its ability to make each campaign feel distinct in tone and strategic requirement. The addition of hotseat multiplayer further enhances longevity, allowing friends to compete directly on shared maps without online infrastructure.

Strong in CombatExploration / WorldGameplay / MechanicsSystems Depth / Build VarietyAtmosphere / MoodAudio / MusicCo-op / MultiplayerDifficulty / ChallengeProgression / ReplayabilityVisuals / Art

Keep in mind The underlying engine shows its age with dated graphics and clunky UI elements that may deter modern players seeking polish. · Campaigns can feel repetitive over long sessions due to the static nature of the map-based progression system.

AI-generated from catalog data, informed by reviews from medieval2.heavengames.com, store.steampowered.com, eurogamer.net, reddit.com, ign.com, youtube.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Aug 31, 200719 years ago
Linux Worldwide Full release Jan 14, 201611 years ago
Mac Worldwide Full release Jan 14, 201611 years ago

Reviews

85Critics · 3 77Players · 32

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