Full game Horberg Productions

Mechstermination Force

PC date

Media

1 trailer · 11 screenshots

Synopsis

"Join the Mechstermination Force and save the world from the gigantic MegaMechs! Battle against massive bosses, jump and climb onto them to find their weakspots and blow them to kingdom come in this action packed platforming boss rush, from the creator of the Gunman Clive series. When the MegaMechs have taken control of the world, one small group of brave soldiers are still fighting for humanity's independence. Join them and lead the charge against the mechanical menace. Get powerful weapons and upgrades! Use the Magnet Gloves to climb on top of robots the size of Skyscrapers, double jump over pools of lava with the Boost Boots, and use your trusty baseball bat to smash the MegaMechs energy cores. ‍ Take on the massive bosses alone or together with a friend in local co-op."

What it’s like

Mechstermination Force is a frenetic, arcade-style boss rush that channels the spirit of 16-bit run-and-gun classics. The premise is delightfully simple: humanity’s last defenders must scale colossal MegaMechs and destroy their energy cores. The experience is defined by high-octane action rather than narrative depth or complex world-building. Players engage in intense, fast-paced combat against fourteen towering robotic titans, utilizing unique gear like Magnet Gloves to climb enemy bodies and Boost Boots for traversal. The tone is lighthearted and nostalgic, prioritizing kinetic satisfaction over emotional resonance. Structurally, it serves as a concentrated dose of pure gameplay, stripping away traditional platforming levels to focus entirely on the thrill of the fight. With local co-op support, it offers a shared, chaotic fun that emphasizes reflexes and pattern recognition, delivering a polished, retro-inspired burst of adrenaline for players seeking immediate action.

Strong in PacingAudio / MusicCo-op / MultiplayerCombatGameplay / MechanicsPolish / PerformanceVisuals / Art

Keep in mind The narrative is virtually non-existent, serving only as a thin justification for the combat. The lack of varied level design means the experience can feel repetitive after the initial novelty wears off.

AI-generated from catalog data, informed by reviews from metacritic.com, destructoid.com, gamecritics.com, gamingtrend.com, monstercritic.com, gameinformer.com.

Release dates

PlatformRegionTypeDateTrack
Nintendo Switch Worldwide Full release
PC (Microsoft Windows) Worldwide Full release
PlayStation 4 Worldwide Full release
Xbox One Worldwide Full release