Lords of the Fallen
Oct 31, 2014 12 years ago
Lords of the Fallen is a challenging fantasy action RPG set in a harsh world where humanity has defeated its God. When his army starts to re-emerge from its demonic realm, led by the formidable Lords, humanity turns to an unlikely defender for help. Lords of the Fallen offers a deep and satisfying melee combat system with weapons, armour and skills influencing speed, power and agility. Every fight is both a challenge and a meaningful victory. Powerful and spectacular magic complete the arsenal. Embark on an epic journey of combat, exploration and discovery to become the world’s salvation… or doom. Developed by CI Games of Warsaw, in collaboration with Deck 13, a developer based in Germany.
What it’s like
Lords of the Fallen delivers a visceral, high-fantasy Soulslike experience defined by its striking dual-reality mechanic. Players navigate between the living world and the Umbral realm to solve environmental puzzles and uncover secrets, creating a unique structural loop that distinguishes it from genre peers. The combat is weighty and deliberate, emphasizing precise melee strikes, heavy armor builds, and spectacular magic against formidable foes. Visually, the game is a technical marvel, utilizing Unreal Engine 5 to render dense, atmospheric environments that feel oppressive and majestic. While the narrative relies on fragmented lore typical of the genre rather than deep character development, the world-building rewards curiosity. The experience is one of intense challenge and visual splendor, where mastering movement and timing is paramount. It offers a satisfying sense of progression through extensive weapon customization and build variety, though the journey is punctuated by significant performance hurdles that can interrupt immersion.
Strong in Atmosphere / MoodCombatVisuals / ArtAudio / MusicDifficulty / ChallengeExploration / WorldGameplay / MechanicsProgression / ReplayabilitySystems Depth / Build Variety
Keep in mind The game suffers from notable performance issues, including frame rate drops and technical glitches, particularly in dense areas. · Boss encounters are often criticized for relying on predictable attack patterns rather than complex mechanics, which can feel repetitive.
AI-generated from catalog data, informed by reviews from ign.com, gamespew.com, metacritic.com, grimdarkmagazine.com, windowscentral.com, pcmag.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PC (Microsoft Windows) | Worldwide | Full release | Oct 28, 201412 years ago |
| PlayStation 4 | Worldwide | Full release | Oct 28, 201412 years ago |
| Xbox One | Worldwide | Full release | Oct 31, 201412 years ago |