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Loki

Jun 04, 2007 19 years ago
Trailer 1 / 2
Type Base game 2007 Genres AdventureHack and slash/Beat 'em upRole-playing (RPG) Companies Focus Entertainment · Publisher · Cyanide Studio · Developer Follow Log in to follow

A fantasy voyage through the great mythologies, Loki allows the player to take on the role of one of the four heroes of the game, each drawn from a different mythology: a mighty Norse fighter, a fierce Greek warrior, a powerful Egyptian magician or an Aztec shaman who masters the secrets of the spirit world. Whatever hero the player adopts, he must come to the aid of the gods he worships. He will come to realize that behind the chaos that is threatening his world lies Seth, the Egyptian god of darkness and evil, who has returned from the kingdom of the dead. The hero must therefore undertake an epic journey across the various epochs and myths. He will fight a multitude of monsters of all shapes and sizes, and even overthrow a few gods, on his way to preventing Seth establish his wicked reign. An epic adventure across four great mythologies - Aztec, Egyptian, Greek and Norse - allowing the player to live through many of the key episodes that mark these cultures (the siege of Troy, Ragnarok, ......) and setting him in the path of the most prominent figures within each episode (Achilles, Thor, Akhenaton...). Choose from four different heroes with radically different attributes and powers. Each hero has a vast array of spells and skills to help him through his quest. Innumerable story lines through random generation of decors and items, so that nobody lives the same experience and allowing the game to be played many times without the hero ever having the same set of weapons, armour or spells.

What it’s like

Loki offers a chaotic, mythologically dense action-RPG experience where players navigate a sprawling narrative connecting Norse, Greek, Egyptian, and Aztec pantheons. The core loop revolves around selecting one of four distinct heroes, each providing radically different combat styles and spell sets that encourage varied playthroughs. As you traverse these interconnected epochs, the game emphasizes procedural generation for maps and loot, ensuring that no two runs feel identical despite a shared overarching plot involving the return of the evil god Seth. The tone is bombastic and adventurous, prioritizing visceral hack-and-slash combat over intricate narrative depth or character development. While the premise allows for epic crossovers with legendary figures, the experience is defined by its mechanical variety and replayability rather than polished storytelling. It serves as a playground for fans of diverse mythologies who prefer dynamic combat systems and randomized progression over tight, curated cinematic experiences.

Strong in CombatGameplay / MechanicsProgression / Replayability

Keep in mind The narrative and dialogue are often criticized as generic or shallow, serving primarily as a vehicle for combat rather than offering deep character engagement. Additionally, the procedural generation can lead to repetitive visual environments and inconsistent polish, making it less appealing to players seeking high-fidelity aesthetics or a tightly scripted story.

AI-generated from catalog data, informed by reviews from eurogamer.net, reddit.com, metacritic.com, youtube.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Jun 04, 200719 years ago

Reviews

60Critics · 3 68Players · 6

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