Klaus
Jun 18, 2020 6 years ago
Klaus follows an office worker who wakes up in a basement with no idea of who or where he is. With his only clue being the word "Klaus" tattooed on his arm, he's forced to escape the mechanical and constructivist world in which he finds himself a prisoner.
What it’s like
Klaus delivers a surreal, existential journey through a stark geometric world defined by high-contrast pop art and constructivist aesthetics. You play as an amnesiac office worker and his companion, K1, navigating a mechanical labyrinth where the primary goal is uncovering identity amidst confusion. The experience is heavily narrative-driven, prioritizing atmosphere and emotional resonance over complex mechanics. Gameplay revolves around precise platforming and puzzle-solving within a visually striking, kaleidoscopic environment that feels both alien and intimate. While the control scheme can feel unintuitive at times, the game succeeds in creating a moody, contemplative tone. It is less about mechanical mastery and more about immersion in a unique artistic vision, offering a short but memorable adventure for those who appreciate style and story over depth or replayability.
Strong in Atmosphere / MoodVisuals / ArtAudio / MusicCharactersStory / Narrative
Keep in mind The linear structure and relatively short runtime limit long-term engagement and replay value. · Controls can feel imprecise or unintuitive for players accustomed to tight platforming standards.
AI-generated from catalog data, informed by reviews from opencritic.com, metacritic.com, gamespot.com, gamingtrend.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PlayStation Vita | Worldwide | Full release | Jan 19, 201611 years ago |
| PlayStation 4 | Worldwide | Full release | Jan 26, 201611 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Jan 23, 20198 years ago |
| Mac | Worldwide | Full release | Jan 24, 20198 years ago |
| Nintendo Switch | Worldwide | Full release | Jun 18, 20206 years ago |