Hitman: Blood Money
Jun 01, 2006 20 years ago
Hitman Blood Money is the fourth installment of the critically acclaimed Hitman series. If Agent 47 must stay hidden, make clean ‘hits’ and leave the scene unnoticed, he will be rewarded. But if he is revealed during a violent act, his picture will end up in the papers and on wanted posters, making the job as a contract killer more difficult. This time, Agent 47 is paid in cold, hard cash. How the money is spent will affect his passage through the game and the weapons at his disposal, resulting in a unique game-play experience for each player.
What it’s like
Hitman: Blood Money redefines the stealth genre through a masterful blend of systemic depth and dark, satirical narrative. You assume the role of Agent 47, navigating meticulously crafted sandbox levels where every NPC follows rigid routines and every object serves as a potential tool or weapon. The experience is less about linear progression and more about emergent storytelling; your choices in approach—whether disguising yourself, poisoning targets, or triggering chaotic distractions—directly shape the unfolding drama. The writing shines with biting wit and thematic cohesion, tying together a personal revenge plot with broader conspiracies through sharp dialogue and environmental details. Atmosphere is paramount, supported by a haunting soundtrack and immersive sound design that heightens tension. While the campaign is concise, focusing on quality over quantity, the gameplay loop offers immense replayability. The notoriety system adds strategic weight to your actions, forcing you to adapt when plans go awry. This is a game about patience, observation, and creative problem-solving, rewarding players who study their environment rather than simply reacting to it.
Strong in Atmosphere / MoodAudio / MusicExploration / WorldGameplay / MechanicsSystems Depth / Build VarietyWriting / DialogueCharactersDifficulty / ChallengePacingPolish / PerformanceSimulation / ManagementStory / NarrativeVisuals / Art
Keep in mind The campaign is relatively short compared to modern open-world titles, which may feel underwhelming for those seeking extensive playtime. · The AI routines can sometimes break or behave unpredictably in complex scenarios, occasionally breaking immersion.
AI-generated from catalog data, informed by reviews from metacritic.com, gamespot.com, polygon.com, gamefaqs.gamespot.com, steamcommunity.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PlayStation 2 | Worldwide | Full release | May 30, 200620 years ago |
| Xbox 360 | Worldwide | Full release | May 30, 200620 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Jun 01, 200620 years ago |
| Xbox | Worldwide | Full release | Jun 01, 200620 years ago |