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Has-Been Heroes

Apr 04, 2017 9 years ago
Launch Trailer 1 / 3
Type Base game 2017 Genres AdventureArcadeIndieRole-playing (RPG)Strategy Companies Frozenbyte · Developer · GameTrust · Publisher Follow Log in to follow

"Has-Been Heroes is a challenging, rogue-like game of strategy and action, featuring a band of heroes on a quest to escort the King's twin princesses to the Princess Academy. The player controls three characters and must focus on combining hundreds of different spells to create devastating combo effects that can be used against enemies along the way. The rewarding, strategy game features irreverent humor, expanding world maps and increasing levels of difficulty. Players will stay focused and engaged in the gameplay as the quantity and randomness of spells and items allow for thousands of new experiences and will force the player to change their game style each time, while the specter of permadeath could cause the player to lose everything!"

What it’s like

Has-Been Heroes delivers a charming, irreverent twist on the roguelite genre, casting you as an elderly band of retired champions escorting royal twins to school. The experience is defined by its vibrant cartoon aesthetic and witty, self-aware writing that pokes fun at fantasy tropes. Gameplay centers on strategic action-combat where players control three heroes simultaneously, weaving together hundreds of spells to create devastating combos against waves of enemies. This hybrid structure blends RPG character progression with tower-defense-style positioning, demanding quick tactical decisions in bite-sized runs. The tone remains lighthearted and humorous even as difficulty spikes, offering a satisfying loop of experimentation and adaptation. While the narrative serves primarily as a framing device for the action, the strong voice acting and distinct character personalities keep the journey engaging, making it an ideal pick for players who enjoy strategic depth wrapped in accessible, polished presentation.

Strong in CombatAtmosphere / MoodDifficulty / ChallengeGameplay / MechanicsPacingProgression / ReplayabilitySystems Depth / Build VarietyVisuals / ArtWriting / Dialogue

Keep in mind The tower-defense elements can feel repetitive or overly restrictive for players seeking pure action freedom. Some reviews note that the execution of its hybrid mechanics occasionally feels clunky or unpolished compared to its ambitious design.

AI-generated from catalog data, informed by reviews from metacritic.com, gameskinny.com, nintendolife.com, techraptor.net, cgmagonline.com, en.wikipedia.org.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Mar 27, 20179 years ago
Xbox One Worldwide Full release Mar 28, 20179 years ago
Nintendo Switch Worldwide Full release Apr 04, 20179 years ago
PlayStation 4 Worldwide Full release Apr 04, 20179 years ago

Reviews

68Critics · 4 80Players · 4

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