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Halo: Reach

Dec 03, 2019 7 years ago
Trailer 1 / 4
Type Base game 2010 Genres Shooter Companies Bungie · Developer · Microsoft Game Studios · Publisher · 343 Industries · Supporting Follow Log in to follow

Halo: Reach is a first-person shooter set in 2552, serving as a prequel to Halo: Combat Evolved. Players control Noble Six, a member of Noble Team, an elite squad of Spartan supersoldiers defending the human colony world of Reach from a Covenant invasion. The game features campaign gameplay playable solo or cooperatively, with armor abilities replacing single-use equipment from previous entries. Multiplayer includes competitive modes, a Firefight survival mode, and Forge World, a large-scale level editor. The game also introduces space combat dogfight sequences to the series.

What it’s like

Halo: Reach delivers a gritty, militaristic prequel experience defined by emotional weight and mechanical precision. The narrative follows Noble Team’s final stand on the planet Reach, offering a darker, more tragic tone than its predecessors while maintaining the series’ signature heroic spirit. Structurally, the campaign is linear but tightly paced, balancing intense infantry firefights with surprising vehicular sequences that break up the rhythm effectively. The combat feels visceral and responsive, emphasizing tactical movement and armor abilities over traditional equipment pickups. Multiplayer remains a cornerstone, featuring robust competitive modes and the enduring Firefight survival mode, supported by Forge’s powerful level creation tools. Visually, it presents a polished, war-torn aesthetic with atmospheric sound design that heightens the sense of impending doom. While the story is predetermined, the character dynamics provide genuine emotional resonance without relying on twists, focusing instead on camaraderie and sacrifice in the face of overwhelming odds.

Strong in Atmosphere / MoodAudio / MusicCharactersCo-op / MultiplayerCombatDifficulty / ChallengeGameplay / MechanicsPacingStory / NarrativeSystems Depth / Build VarietyVisuals / ArtWriting / Dialogue

Keep in mind The campaign’s linear structure limits exploration, and the difficulty scaling in co-op can become punishingly steep for casual groups. Additionally, the PC port has historically suffered from technical rough edges and performance issues compared to its console counterparts.

AI-generated from catalog data, informed by reviews from metacritic.com, pcgamer.com, ign.com, gamespot.com, pcmag.com.

Screenshots

Releases

PlatformRegionTypeDate
Xbox 360 Worldwide Full release Sep 15, 201016 years ago
PC (Microsoft Windows) Worldwide Full release Dec 03, 20197 years ago
Xbox One Worldwide Full release Dec 03, 20197 years ago

Reviews

89Critics · 9 84Players · 659

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