← Browse

Guitar Hero World Tour

Jul 26, 2009 17 years ago
Trailer 1 / 3
Type Base game 2008 Genres Music Companies Activision · Publisher · Neversoft Entertainment · Developer · Aspyr Media · Publisher · Vicarious Visions · Supporting · Budcat Creations · Supporting Follow Log in to follow

Guitar Hero: World Tour is the fourth main game in the series and brings a major change to the concept. Following the release of Rock Band that built on the Guitar Hero concept but added additional instruments, World Tour introduces these as well to allow players to play together simultaneously as a real band. Next to the guitar that was the main peripheral for the previous titles, the bundled edition of the game adds a microphone for the vocal parts and drums for percussion. Just like the previous game, the guitar tracks are split up for the lead and bass. The lyrics and the vocal pitch is shown near the top of the screen, while the bottom part is split up for bass guitar, lead guitar and drums, each with a separate set of notes that need to be hit to correctly play the part.

What it’s like

Guitar Hero World Tour redefines the rhythm game genre by shifting from solo performance to collaborative band simulation. The core experience centers on precise timing and coordination as players simultaneously manage lead guitar, bass, drums, and vocals using dedicated wireless peripherals. The gameplay is fast-paced and visceral, demanding high dexterity and acute auditory focus to hit complex note charts in real-time. Beyond the standard career mode, the game introduces a robust Music Studio, allowing users to compose original tracks and share them online, adding significant creative depth. Visually, it presents a polished concert hall atmosphere with customizable avatars, prioritizing the thrill of performance over narrative. The inclusion of both local split-screen and online multiplayer fosters a social environment where teamwork is essential for success, making it a definitive party game for music enthusiasts who value mechanical skill and communal play.

Strong in Audio / MusicCo-op / MultiplayerGameplay / MechanicsAtmosphere / MoodDifficulty / ChallengePacingSocial / RelationshipsSystems Depth / Build Variety

Keep in mind The game requires purchasing expensive, proprietary wireless peripherals to access its full potential, which can be a barrier to entry. Additionally, the online infrastructure has been largely discontinued, rendering many of its unique sharing features obsolete for modern players.

AI-generated from catalog data, informed by reviews from ign.com, gamespot.com, metacritic.com, gamewatcher.com, howlongtobeat.com, eurogamer.net.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 2 Worldwide Full release Oct 26, 200818 years ago
Xbox 360 Worldwide Full release Oct 26, 200818 years ago
PlayStation 3 Worldwide Full release Nov 12, 200818 years ago
Wii Worldwide Full release Nov 12, 200818 years ago
Mac Worldwide Full release Jul 26, 200917 years ago
PC (Microsoft Windows) Worldwide Full release Jul 26, 200917 years ago

Reviews

82Critics · 4 75Players · 127

More like this