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Gonner

May 15, 2018 8 years ago
Trailer 1 / 2
Type Base game 2016 Genres AdventureArcadeIndiePlatformShooter Companies Art in Heart · Developer · Raw Fury · Publisher Follow Log in to follow

"Gonner is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world—a giant landbound whale named Sally—by searching for just the right trinket in the deep and dark places nearby. With Death as his mentor, supplying both a multitude of abilities and arsenal for Ikk to use, Ikk traverses an ever-changing land full of unwieldy creatures who don’t appreciate his trespassing or his friend Sally. Several different environments, arduous bosses, hidden secrets, multiple endings, and more await Ikk on his journey to make one person happy even if it kills him—which it certainly will."

What it’s like

GoNNER delivers a visceral, high-octane experience defined by its relentless pace and punishing difficulty. You control Ikk, a small, altruistic creature on a quest to find a trinket for his lonely whale friend, Sally. The narrative is minimal, serving primarily as motivation rather than a focal point; the true story emerges through gameplay loops of death, rebirth, and mastery. The core appeal lies in its tight, responsive combat mechanics, blending fast-paced shooting with agile platforming against increasingly arduous bosses and enemies. While the procedural generation ensures variety, the game’s short runtimes mean it lacks the deep replayability of genre giants. However, for players who thrive on immediate feedback, stylish visuals, and a 'just one more try' challenge, it offers a polished, adrenaline-fueled burst of action that rewards skill over time investment.

Strong in CombatDifficulty / ChallengeGameplay / MechanicsPacingAtmosphere / MoodAudio / MusicProgression / ReplayabilityVisuals / Art

Keep in mind The game is notably short, with many players completing the main content in under three hours, which may feel lacking for the price despite its quality. Additionally, the difficulty curve is extremely steep and unforgiving; it is not recommended for players who prefer relaxed pacing or are sensitive to frequent failure states.

AI-generated from catalog data, informed by reviews from pcgamer.com, metacritic.com, opencritic.com, nintendolife.com, indiegamereviewer.com.

Screenshots

Releases

PlatformRegionTypeDate
Linux Worldwide Full release Oct 12, 201610 years ago
Mac Worldwide Full release Oct 12, 201610 years ago
PC (Microsoft Windows) Worldwide Full release Oct 12, 201610 years ago
Nintendo Switch Worldwide Full release Jun 29, 20179 years ago
PlayStation 4 Worldwide Full release May 15, 20188 years ago

Reviews

83Critics · 4 70Players · 22

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