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God Eater 2: Rage Burst

Aug 29, 2016 10 years ago
Type Base game 2015 Genres Hack and slash/Beat 'em upRole-playing (RPG) Companies Bandai Namco Entertainment Europe · Publisher · Shift · Developer · Bandai Namco Holdings · Publisher · QLOC · Supporting · Bandai Namco Studios · Developer · Bandai Namco Entertainment America · Publisher Follow Log in to follow

God Eater 2 Rage Burst is an enhanced version of God Eater 2, adding new features and elements to the game. A new chapter titled "Rage Burst" is added to the story, featuring content separated into six difficulty levels within the main quests. Rage Burst introduces a new game mechanism known as "Blood Rage", which involves filling an Awakening Gauge by attacking enemies, and then making a pledge to the God Arc once it activates, granting various buffs to the player. Temporary invincibility can be toggled during the pledge selection process, at the expense of draining the Awakening gauge. The game also introduces new characters, enemies and weapon types.

What it’s like

God Eater 2: Rage Burst delivers a high-octane, anime-infused action RPG experience centered on hunting colossal monsters in a post-apocalyptic setting. The core appeal lies in its visceral combat loop, where mastering the 'Blood Rage' mechanic allows players to unleash devastating finishing moves. The narrative is driven by a cast of eccentric, charming characters whose witty dialogue and distinct personalities provide significant emotional weight, often balancing the grim backdrop with humor. While the game offers substantial cooperative multiplayer content and a satisfying progression system for weapon customization, the visual presentation feels dated, resembling an upscaled Vita port rather than a modern title. The experience is best enjoyed in short bursts; while the initial hours are thrilling and rewarding, the repetitive enemy design can lead to fatigue over extended play sessions.

Strong in CharactersCombatWriting / DialogueAtmosphere / MoodAudio / MusicCo-op / MultiplayerDifficulty / ChallengeGameplay / MechanicsSocial / RelationshipsStory / Narrative

Keep in mind The visual fidelity is noticeably low, which may detract from immersion for players seeking high-end graphics. · The gameplay loop becomes monotonous after approximately 20 hours due to repetitive enemy encounters and lack of environmental variety.

AI-generated from catalog data, informed by reviews from gamecritics.com, gamespot.com, metacritic.com, opencritic.com, rpgsite.net.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 4 Worldwide Full release Feb 19, 201511 years ago
PlayStation Vita Worldwide Full release Feb 19, 201511 years ago
PC (Microsoft Windows) Worldwide Full release Aug 29, 201610 years ago

Reviews

76Critics · 11 60Players · 13

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