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Ghost Master

Aug 27, 2004 22 years ago
Type Base game 2003 Genres PuzzleStrategy Companies Feral Interactive · Publisher · Empire Interactive · Publisher · Spiral House · Developer · Sick Puppies · Developer Follow Log in to follow

Ghost Master is a strategy game with a difference. Your aim is to build up and control a team of ghosts, and your goal is to scare the humans.Set in the town of Gravenville, there are number of different scenarios to play, set over a variety of fully 3D environments including the country house, police station and hospital.Instead of playing with one single character, you build up an entire ghostly team. There are around 50 ghosts in total and each haunter has its own personality, strengths, and weaknesses. As the game develops the characters themselves will develop and grow. What's more, each one has its own unique set of powers - some can make the walls drip with blood while others can cut the lights in the room...Each time you scare a human or 'mortal', you will increase your plasm; the energy you need to scare them in the first place. Scare them too much and people will flee from the building, which will make your job more difficult.Ghost Master uses a unique AI engine, which gives the player a sense of natural human behaviour. The mortals will go about their everyday lives; cooking, going to work, arguing with each other... until they encounter the horrors you control! After facing these horrors they will become irrational, afraid, and sometimes even go insane! As well as horror the game also contains elements of humour.

What it’s like

Ghost Master: Resurrection offers a whimsical inversion of the horror genre, casting you as a supernatural strategist commanding a roster of fifty distinct ghosts to terrorize unsuspecting mortals in Gravenville. The experience is less about jump scares and more about tactical manipulation; you must carefully orchestrate poltergeist activities—dropping temperatures, flickering lights, and manifesting apparitions—to drive humans toward madness without causing them to flee the premises entirely. This delicate balance creates a unique tension between comedic chaos and strategic precision. The game’s strength lies in its charmingly mischievous tone and the individual personalities of your ghostly squad, each possessing specialized powers that encourage varied playstyles. Visually, the remake updates the isometric 3D environments with modern polish while retaining the original’s quirky aesthetic. It is a puzzle-strategy hybrid where success depends on reading human AI behaviors and timing your hauntings for maximum psychological impact rather than direct confrontation.

Strong in Atmosphere / MoodCharactersGameplay / MechanicsPolish / PerformanceVisuals / Art

Keep in mind The narrative is minimal and serves primarily as a framework for gameplay, which may disappoint players seeking deep lore or character arcs. Additionally, the humor relies heavily on slapstick and absurdity, which might not appeal to those looking for genuine atmospheric dread or serious horror elements.

AI-generated from catalog data, informed by reviews from metacritic.com, thesixthaxis.com, gamecritix.co.uk, technetbooks.com, gazettely.com, ign.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Aug 26, 200323 years ago
Mac Worldwide Full release Nov 05, 200323 years ago
PlayStation 2 Worldwide Full release Aug 27, 200422 years ago
Xbox Worldwide Full release Aug 27, 200422 years ago

Reviews

67Critics · 3 68Players · 30

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