← Browse

Gears of War: Ultimate Edition

Mar 01, 2016 10 years ago
Trailer 1 / 2
Type Base game 2015 Genres Shooter Companies Microsoft Studios · Publisher · Splash Damage · Supporting · Epic Games · Developer · The Coalition · Supporting Follow Log in to follow

Gears of War: Ultimate Edition is a remaster of the original Gears of War game developed by The Coalition and Splash Damage and published by Microsoft Studios for Microsoft's Xbox One console and Windows 10 operating system. The game features remastered graphics, textures and sound, while running at native 1080p 30 frames per second in the campaign and 1080p 60 frames per second in multiplayer, and includes the missions and maps from the PC version of the original Gears of War that were absent from the Xbox 360 version of the game. More features have been added that include mechanics from newer Gears of War games, such as spotting and switching weapons while roadie running, among others. Gears of War: Ultimate Edition also supports dedicated servers for both online matchmaking and private matches.

What it’s like

Gears of War: Ultimate Edition delivers a visceral, high-octane third-person shooter experience defined by heavy industrial aesthetics and brutal close-quarters combat. The premise centers on a desperate military resistance against a subterranean swarm of monstrous creatures, establishing a tone of grimdark survival horror mixed with tactical warfare. Structurally, the campaign is linear and objective-driven, prioritizing intense firefights and cover-based mechanics over open-ended exploration or complex narrative branching. The craft shines in its audiovisual presentation; the remaster elevates textures, lighting, and sound design to create an immersive, oppressive atmosphere that emphasizes weight and impact. While the story provides a solid framework of camaraderie and loss, it serves primarily as a backdrop for the adrenaline-fueled gameplay loop. The experience is best understood as a polished, definitive iteration of a classic formula, focusing on satisfying mechanical feedback and atmospheric tension rather than intricate world-building or deep role-playing elements.

Strong in Atmosphere / MoodAudio / MusicCombatGameplay / MechanicsPolish / PerformanceVisuals / ArtCharactersCo-op / MultiplayerDifficulty / ChallengePacing

Keep in mind The linear, corridor-shooter structure offers minimal exploration or replay value outside of difficulty settings and multiplayer modes. · Players seeking nuanced narrative depth or open-world freedom will find the experience restrictive and mechanically repetitive.

AI-generated from catalog data, informed by reviews from gamesradar.com, ign.com, cyberpowerpc.com, en.wikipedia.org, metacritic.com, opencritic.com.

Screenshots

Releases

PlatformRegionTypeDate
Xbox One Worldwide Full release Aug 28, 201511 years ago
PC (Microsoft Windows) Worldwide Full release Mar 01, 201610 years ago

Reviews

78Critics · 18 80Players · 118

More like this