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Fate/Extella: The Umbral Star

Jul 22, 2020 6 years ago
Trailer 1 / 4
Type Base game 2016 Genres FightingHack and slash/Beat 'em up Companies Marvelous · Publisher · XSEED Games · Publisher Follow Log in to follow

Fate/Extella: The Umbral Star is an action video game in the Fate/stay night series. The game is a single-player action game in which the player takes the role of a "master", who works together with spirits known as servants, who fight large numbers of enemies. The player can name the master, and can decide if they should be male or female. There are sixteen playable servants in the game, divided into eight classes: Saber, Archer, Lancer, Caster, Assassin, Rider, Berserker, and Extra Class. Different servants have different fighting styles: the Saber swordswoman Nero Claudius has powerful sword skills and balanced abilities; the Caster magus Tamamo no Mae can use magic skills; and the Saber swordswoman Attila uses a violent battle style.

What it’s like

Fate/Extella delivers a frantic, style-forward hack-and-slash experience rooted in the Fate franchise's rich lore. Players command a customizable Master alongside one of sixteen distinct Servants, each boasting unique combat archetypes ranging from balanced swordsmanship to volatile magic. The core loop mirrors classic Dynasty Warriors titles: clearing stages of hordes of enemies through fluid, responsive controls and flashy special moves. While the gameplay is undeniably addictive and satisfying for fans of the genre, it relies heavily on repetitive mechanics that can quickly lead to tedium. The narrative serves as a vibrant backdrop, featuring well-written dialogue and charismatic character interactions that drive engagement more than complex plot twists. Visually, the game shines with its anime aesthetic, though performance issues on certain platforms may detract from the polish. Ultimately, it is a love letter to the source material rather than an innovative action title.

Strong in CharactersCombatGameplay / MechanicsStory / NarrativeVisuals / ArtWriting / Dialogue

Keep in mind The gameplay loop becomes repetitive quickly due to a lack of mechanical variety and depth. · Performance issues and missing features (like a lexicon) detract from the overall polish.

AI-generated from catalog data, informed by reviews from opencritic.com, nintendolife.com, metacritic.com, honestgamers.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation Vita Worldwide Full release Jan 17, 201710 years ago
PlayStation 4 Worldwide Full release Jan 20, 201710 years ago
Nintendo Switch Worldwide Full release Jul 21, 20179 years ago
PC (Microsoft Windows) Worldwide Full release Jul 25, 20179 years ago
Android Worldwide Full release Jul 22, 20206 years ago
iOS Worldwide Full release Jul 22, 20206 years ago

Reviews

69Critics · 17 76Players · 10

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