Fairy Tail
Jul 31, 2020 6 years ago
Magic x Guilds x RPG! Based on the fantasy adventure comic about Natsu, a Dragon Slayer of the rowdy Fairy Tail magician guild and his unique group of friends battling against no less unique and memorable enemies. From popular fan-favorite episodes to original in-game episodes, players can experience the magical world of Earth Land and fight with Fairy Tail in the exhilarating story!
What it’s like
This title serves as a visual adaptation of the 'Grand Magic Games' arc, prioritizing faithful recreation over mechanical innovation. The experience is defined by its vibrant, cel-shaded presentation that captures the anime’s energetic tone, allowing players to inhabit the roles of beloved guild members. Gameplay revolves around straightforward action combat where players execute flashy magical abilities in third-person encounters. While the narrative structure follows a linear path through iconic battles, the primary appeal lies in character interaction and the faithful rendering of the source material's world. Progression is minimal, focusing on unlocking story beats rather than deep build variety. It functions as an interactive fan letter, offering a polished, accessible entry point for those seeking to relive specific moments from the series with high-fidelity visuals and authentic voice acting.
Strong in CharactersVisuals / Art
Keep in mind The combat lacks mechanical depth and strategic complexity, making it feel repetitive quickly. It is primarily designed for existing franchise fans; newcomers may find the shallow systems and lack of original content unengaging.
AI-generated from catalog data, informed by reviews from metacritic.com, opencritic.com, rpgamer.com, reddit.com, youtube.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PC (Microsoft Windows) | Worldwide | Full release | Jul 30, 20206 years ago |
| Nintendo Switch | Worldwide | Full release | Jul 31, 20206 years ago |
| PlayStation 4 | Worldwide | Full release | Jul 31, 20206 years ago |