← Browse

F.E.A.R. Extraction Point

Nov 16, 2007 19 years ago
Type Base game 2006 Genres Shooter Companies TimeGate Studios · Developer · Vivendi Universal Games · Publisher Follow Log in to follow

F.E.A.R. Extraction Point is the first standalone expansion pack for the video game F.E.A.R. A prominent gameplay element new to this game is reflex time, an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the player character's superhuman reflexes, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's particle system. Other new features include the ability to bash open doors by using the melee function, as well as blast them open with explosives, and the ability to smash crates, some of which contain supplies.

What it’s like

F.E.A.R. Extraction Point delivers a condensed, high-octane continuation of the original narrative, placing you directly in the path of Alma’s vengeful paranormal forces. The experience is defined by its visceral combat loop, where the 'reflex time' mechanic transforms firefights into tactical puzzles. By slowing the world while maintaining your reaction speed, you can dodge bullets and target weak points with surgical precision, creating a satisfying rhythm of tension and release. The atmosphere remains thick with psychological horror, utilizing photorealistic environments and eerie audio cues to maintain dread. While the campaign is brief, offering roughly five hours of intense action, it excels in execution rather than scope. The tone is gritty and desperate, emphasizing survival against overwhelming odds through superior reflexes and tactical positioning.

Strong in Atmosphere / MoodCombatGameplay / MechanicsAudio / MusicDifficulty / ChallengePacingPolish / PerformanceStory / NarrativeVisuals / Art

Keep in mind The campaign length is short, feeling more like a substantial DLC than a full standalone title. It relies heavily on familiarity with the original game’s mechanics and lore for maximum impact.

AI-generated from catalog data, informed by reviews from metacritic.com, mgrgaming.com, videogamer.com, en.wikipedia.org, gamespot.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Oct 24, 200620 years ago
Xbox 360 Worldwide Full release Nov 16, 200719 years ago

Reviews

73Critics · 3 79Players · 115

More like this