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Dungeon Siege III

Jul 28, 2011 15 years ago
No trailer available
Type Base game 2011 Genres Hack and slash/Beat 'em upRole-playing (RPG) Companies Square Enix · Publisher · Obsidian Entertainment · Developer Follow Log in to follow

Dungeon Siege III (DSIII or DS3) is an action role-playing game developed by Obsidian Entertainment and published by Square Enix for the PlayStation 3, Xbox 360 and Microsoft Windows.[5] Chris Taylor, the original creator of Dungeon Siege, served as an advisor during the development of the game. It is the third game in the series not to be developed by Gas Powered Games, (after Dungeon Siege: Legends of Aranna by Mad Doc Software and Dungeon Siege: Throne of Agony by SuperVillain Studios) and the first to be published by Square Enix after it acquired the complete ownership of the Dungeon Siege franchise. It was released on June 17, 2011. (wiki, 2014)

What it’s like

Dungeon Siege III is a linear, third-person action-RPG that prioritizes accessible combat over complex strategy. The experience centers on a fast-paced hack-and-slash loop where players traverse straightforward dungeons and towns, engaging in repetitive but satisfying real-time melee and ranged encounters. While the narrative features voice-acted dialogue trees and character selection, the writing is often criticized for being generic fantasy fare with little depth. Progression relies on standard loot gathering and skill point allocation rather than intricate build variety or meaningful exploration. The game shines primarily in its co-operative multiplayer design, offering a lightweight, pick-up-and-play adventure that captures the casual charm of its predecessors without the burden of complex mechanics. It is polished enough to run smoothly but lacks the systemic depth or atmospheric immersion found in more ambitious titles, serving instead as a competent, if forgettable, action romp.

Strong in Co-op / MultiplayerPacing

Keep in mind The combat becomes monotonous quickly due to a lack of enemy variety and mechanical depth, making long sessions feel repetitive. The linear structure and minimal exploration options may disappoint players seeking open-world freedom or complex RPG systems.

AI-generated from catalog data, informed by reviews from pcgamer.com, steambase.io, destructoid.com, eurogamer.net, gamesradar.com, honestgamers.com.

Screenshots

Releases

PlatformRegionTypeDate
Xbox 360 Worldwide Full release Jun 21, 201115 years ago
PC (Microsoft Windows) Worldwide Full release Jul 28, 201115 years ago
PlayStation 3 Worldwide Full release Jul 28, 201115 years ago

Reviews

76Critics · 6 70Players · 65

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